The huge variety of hexes means choice is a function of what kind of huckster you want to play. The tweaks, and hunch mean that you want to generally be a helpful buffer to the party. Grab some tricks (there's a huge list), Draw, Hex Sense, Disrupt, Foil, and Achilles Heel to round out the "I'm generally helpful" list. Draw can give you actions, Hex Sense, disrupt and foil mean you can cancel out a fair bit of badness, and Achilles Heel means you can figure out what the rest of the party needs to do to disrupt a baddie.
Looking at This Conversion Guide, here's a long list of hexes I would recommend for different focuses.
Knowledge:
- Achilles' Heel: A "How do we beat this?" spell can come in handy, if you're facing that sort of challenge.
- Blood Hound: great for tracking down bounties
Camping
- Critter Ward: should make camping in the wild safer... until you get the critters that can cross the ward
Sneaks
- Air Bubble: provides all kinds of options for moving through what would be hostile environments. Very valuable to a huckster who likes sneaking
- Earshot: Great for spyin' all quiet like. Especially into meetings you ain't supposed to be at.
- Filibuster: mmm, distractions
- Flypaper fingers:
- Gateway: just absurd at how useful this is for getting away
- Ghost trail: when you don't want people following you
- Home ground: Maps are great, especially when you can get one you didn't previously have
- Imposter: a different kind of sneak, but handy
- Incognito
- Private eye
Defensive:
- Bodyguard: If you like bein' shot at, this spells great for making sure the lead don't touch you.
- Disrupt: Counterspelling ongoing hexes can be right valuable if they're protecting the baddy or hindering you.
- Diversion: Handy for protecting your buddies
- Filibuster: mmm, distractions.
- Foil: the companion to disrupt, this means they don't get the powers out in the first place.
- Hex Sense: Useful to sense what you want disrupted before it hurts you.
- Lethargy
Offensive:
- Draw!: additional actions are nice, but is the price right?
- Power Struggle: to help Harrowed get dominion over their demons...