I'm trying to compare two rogue builds to each other. The first rogue is easy. It's a wood elf with a long bow in a wilderness campaign, doing 1d8+mod damage and always being hidden with SA damage. Fine. My second rogue however is a dungeoneering halfling who might use a rapier, or might use a short sword and a dagger in the off hand.
What I'm trying to figure out is how to calculate the average damage with five different possible scenarios in mind. Each scenario might be used depending on the circumstances: who's in the room, what obstacles are there, etc.
- Shortsword(d6+3) + cunning action + SA(d6) (advantage) = (9)
- Shortsword(d6+3) + dagger(d4) + SA(d6) (no advantage) = (7.5)
- Rapier(d8+3) + cunning action + SA(d6) (advantage) = (9.9)
- Shortsword(d6+3) + dagger(d4) (no SA available) = (5.4)
- Shortsword(d6+3) + dagger(d4) + SA(d6) (advantage) = (11.25)
How do I figure out the odds of each of those 5 scenarios - just do average damage compiled then divided by 5? And how do I get a final reasonable number?
So does this become
(9 + 7.5 + 9.9 + 5.4 + 11.25)/5 = 8.61 at level 1?