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I'm going to start playing with my friends again and they will start a campaign in D&D 4e. The campaign begins at level 1 and I decided that the team needed a ranged striker. the last time I played was with D&D 3.5 so I don't know as much about the new system.

The group is formed by good optimized characters (although not the best for roleplaying reasons) and is formed by:

  • Dwarf mage
  • Dragonborn paladin
  • human avenger
  • half-orc warrior
  • human barbarian
  • human ardent
  • human psion
  • elf shaman
  • human cleric

They have most of the books and my question is: What feats,powers,ability scores, equipment are the best to optimize damage for the first 6 levels for an ranged ranger?

Past that I think I would catch them in reading the books.

Thank you very much for your time

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Sidenote: Unless you actually want to reduce the number of players, split the group in two. –  András Jul 19 at 21:58

1 Answer 1

All of your answers can be found in the ranger's handbook. In short, focus on twin-strike spam.

Shoot-to-thrill is a level by level build of a ranged ranger by lordduskblade which focuses on making twin strike everything it can be.

Pick up a greatbow ,bow expertise, weapon focus, and bracers of archery to complete this supremely boring build.

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Right, twin-strike is mathematically the right choice almost every single turn, but I shoot two dudes or this dude twice is supremely uneventful. –  Joshua Aslan Smith Jul 19 at 13:18
    
I find that it helps to describe each time you use a power with some detail. Think about the Avengers movie or the Lord of the Rings trilogy- you could describe what Hawkeye and Legolas do as "Twin Strike. Twin Strike. Move. Twin Strike." Or you could describe it as shooting standing on one foot, or your quiver as rotating arrows for you. When you're adjacent to the enemy, they may get an OA, but frame it as sticking the arrow through them with your hand before you pull it back out and shoot it through them. –  JLan Jul 21 at 4:00
    
@JLan all builds can be narratively interesting if you put the effort into it. Some classes/builds support this, and some put the entire onus on the player to do so. This would be one where the onus is completely on the player –  wax eagle Jul 21 at 12:54

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