I am working on a campaign in a medieval fantasy setting using fate. I have decided to use a hexcrawl as a convenient way to give interesting choices to my players letting them lead the story and more easily geologically locate different elements in the game universe.
I have seen a lot of people suggest using some form of supplies system with hexcrawl as it allows for interesting decisions during the game (should we go farther and risk running out or take this other path that is closer to civilization) however I wonder how to handle this in the context of fate.
Should I just fix a number of days of supplies they can carry and handle things like resupplying in a forest individually? Would using the bronze rule to model their supplies as a character with a stress track be appropriate?
I have a feeling the rules of fate core are made to discourage me from adding mechanics that involve such details especially since wealth isn't numerical by default. Is that an exaggeration or should I be very careful introducing that kind of details in fate?