I read a review of a system to do with the walking dead, last week or so, but I have lost the reference to it.
It was a system which rather than using strength, dexterity etc. used motivations and careers and so on.
The example it gave was from the Walking Dead - I have no idea who is stronger between Darryl and Rick but I can tell you what is different between their personalities.
I quite liked this idea and want to include it in a homebrew game but cannot quite remember the details. Does anyone recognise a game like this or used this mechanic before?