The Clockwork Automaton template makes a creature a construct with a soul.
A clockwork automaton can only be repaired by spells that affect the construct type such as rapid repair. In addition a clockwork automaton is not subject to massive damage, are not subject to the rules for damaging items.
If a clockwork automaton reaches 0 HP or below, the automaton will case functioning and be treated as unconscious. Additional damage may be inflicted while an automaton is unconscious, but it cannot be truly destroyed by normal means. An automaton may be restored by use of the make whole spell, the Craft Construct feat, or other repair spells for constructs. Regardless of the method used, the repair consumes an additional 2,000 GP in material cost, plus an additional 500 GP in for every hit point below 0 and will leave the automaton at 1 HP. All repairs must be performed no later than 1 day / character level, otherwise the cost increases to 6,000 GP in materials and 1,000 GP for every hit point below 0. Some aspect of the original automaton must be present for repairs to commence, and once restored additional parts not used in the restoration go inert. An automaton can be reincarnated once below 0 hp, provided the spirit is willing.
If the automaton has been melted down or reduced to dust by disintegrate or similar spell, the soul is unbound from the body and the automaton is dead, as per organic creatures in the same state. They may only be brought back by a carefully worded wish or miracle spell, provided the spirit is willing, at which point the automaton is restored back to life in full condition with no extra cost or penalties.
(I think "case" should be "cease".)
- Can sombody else use a "wond of Make Whole" on it to put it at 1 HP?
- How would the additional material be added?