With my current group we have 2 lifestyles. One is always sleeping in the muddy stables and the rest of the group are usually taking the most expensive rooms available, eating fresh meat and drinking wine and good mead. So far, the only difference between the two is the cost and there's no real reason to choose one over the other and I'd like to change that. Some players considered dropping their lifestyles to save a couple of coins. I feel like spending gold on your stay, enjoying good food and music at the tavern should have an impact on your morale, general health and make you a more capable adventurer in the long term.
I'm not sure how to proceed. I see 3 ways:
- Awarding inspiration to those who gets quality sleep, bath and food
- Circumstantial disadvantages for sleeping in stables (smell, bad sleep, bad recovery etc.)
- A mix of the two
I'm not sure about the unforeseen consequences of enforcing this. I talked to my players about it and of course the majority is on board but the other player (the greedy one) is against it. He says it would turn his character's background into a burden (life of modesty).
I just want to properly model the consequences of his choices. I don't want to punish him, but I want to make it clear that if you show up in a meeting with a noble after sleeping in the stables and adventuring for 2 weeks in your sweaty clothes, you won't make a good impression. Also, I want to reward players who invest gold, time and roleplay downtime in the tavern.
What would be the best option? Any alternative suggestion?