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I'm playing D&D 3.5 and we are about to travel through lands where Werewolves are living. There aren't many of them but we need to deceive them somehow, so that, if it comes to a fight, we don't lure more of them by (for example) our scent.

Is there a some way to mask our scent so werewolves won't smell us so we can sneak and kill/bypass them? or any other kind of tricks that would be helpful against them?

I'm a Ranger, and it depends who will go, we will probably have a Cleric or even two, a warrior, assassin, Hexblade and maybe a wizard. The party levels are 8–16.

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1 Answer 1

up vote 8 down vote accepted

Slipping Past Werewolves

This is the big deal.

  • The 1st-level Drd and Rgr spell pass without trace [trans] (Player's Handbook 259) for 1 hour/level grants 1 touched creature/level the ability to leave neither tracks nor scent, making tracking the creature impossible except with magic.

Although these might also be of interest.

  • The 1st-level Sor/Wiz spell dead end [illus] (Spell Compendium 59) for 10 min./level grants 1 touched creature/level immunity from being tracked by the Search skill, the Survival skill, and the extraordinary ability scent. Creatures interacting with the illusion get Willpower saving throws.
  • The 0th-level spell no light [evoc] (Book of Vile Darkness 100) for 1 min./level creates a 20-ft. radius spread of essentially magical mundane darkness that, among other things, should impede creatures' low-light vision. Note: The spell wasn't updated from a 3.0 source; the DM must adjust the spell for his campaign accordingly.
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