The rules say "The GM always rolls 4d6+4d10 for Initiations." Doesn't that make it hard for the GM to win if a character escalates in his Initiation?
For example, Brother Quint wants to "overcome his fear of demons." So I lock him in a haunted church. When a demon tries to scare him out with whispers, I start rolling. And since we're just talking, he rolls with his Heart and Acuity. We go back and forth until we're out of dice. Can he escalate to using a gun to shoot a window out? Or an item roll to quote from the Book of Life?
Once he escalates, I don't have any dice to escalate with, do I? So how does this work?