In D&D4, I'm playing an Invoker. One of the rituals is:
Once per day, you can use Hand of Fate without expending components
I don't think I've ever used this ritual. Part of it is me just forgetting about it (you get it at first level, which means you can't even use it for a while), and part of it is probably our gameplay style of "let's barge in and worry about consequences later."
Two questions are:
What does it mean by "course of action". The examples in the book are dealing with objects and ways to go, but can I ask for more general questions? Like, "Should I purchase this item" or "is this message to meet in private a trap?"
How have others used this ritual to make the game more interesting?
