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Long range teleportation in D&D 4e seems to work by teleportation circles

  • Linked Portal
  • Reverse Portal
  • Planar Portal

However the book says nothing about where these portals might appear. Where would they be available in Forgotten Realms? How well known would these locations be?

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Teleportation portals (although most of them should broken) can be anywhere you want them. Rather than have them along main thoroughfares I think it's also fun to have them in unlikely locations (in the underdark, underwater in the dragonmere, in a trash heap in a forgotten alley in waterdeep, in an overgrown jungle morass in Chult)..more reasons to adventure, or to return to places of adventure.

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However the book says nothing about where these portals might appear.

I'm guessing that that is deliberate. It can really break your game when a player flips open his stack of books and points out a portal exactly where they're trying to go. These things show up at the speed of plot, and that's a good thing.

However, if you do want to make it arbitrary, here's how I'd do it. Any location major enough to have a background feat listed in the FRPG has a known portal in its capital. Access to these portals may vary from place to place, but they're always there.

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The Forgotten Realms is positively riddled with Portals. They're everywhere, some working and others dangerously malfunctioning, some marked and most unmarked, some at ground level and some in the air where there used to be a floor. – SevenSidedDie Dec 5 '10 at 3:37
It's always been true that most of the portals weren't working, so more not working still leaves piles of them. Besides, a malfunctioning portal can be as interesting a plot device as a working one. All I mean to say is: there have been so many made and lost in the millennia of the Realms that the DM can put them anywhere they like. – SevenSidedDie Dec 5 '10 at 5:33
"Most portals no longer work. The breaking of the Weave destroyed most of the portals that crisscrossed Toril, because it destroyed the hard-won knowledge of arcane casters. Although arcanists have relearned their craft since the Spellplague raged, most portals remain nonfunctional or dangerously malfunction-ing, broken relics of a legendary past. " - FRCG – rjstreet Dec 5 '10 at 14:23
The breaking of the Weave is perhaps the stupidest canon update in 4e FR, though not the only dumb change to be sure. – BBlake Dec 6 '10 at 17:38
@rjstreet I'm not sure portals and teleportation circles are the same thing. IIRC portals you could just walk through, no special training or cost. Teleportation circles are just endpoints for the rituals, and require significant cost to use. – C. Ross Dec 6 '10 at 18:07

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