In Night Horrors: The Wicked Dead, there is the description of Blood Potency 0 effects. Quoting one of the items on page 11:
Creatures with Blood Potency 0 can spend 1 vitae per turn, and can augment Physical Attributes and heal bashing and lethal damage as true Kindred can.
In there, I see no description of aggravated damage healing. Almost the same text describes the effect of the Blood Potency 0 for a Larva (p103). Again, no mention of aggravated damage.
So I must conclude the Blood Potency 0 creatures are simply unable to heal aggravated damage, but as I saw it clearly written nowhere, I guess I could use some advice.
The question: Blood Potency 0 creatures (Larva, and other "weak/half/whatever vampires") should or shouldn't be able to heal aggravated damage?
And if they can, Is this process harder than for true vampires? (what alternate rules would you then propose?)