# How can Blood Potency 0 creatures heal Aggravated Damage?

In Night Horrors: The Wicked Dead, there is the description of Blood Potency 0 effects. Quoting one of the items on page 11:

Creatures with Blood Potency 0 can spend 1 vitae per turn, and can augment Physical Attributes and heal bashing and lethal damage as true Kindred can.

In there, I see no description of aggravated damage healing. Almost the same text describes the effect of the Blood Potency 0 for a Larva (p103). Again, no mention of aggravated damage.

So I must conclude the Blood Potency 0 creatures are simply unable to heal aggravated damage, but as I saw it clearly written nowhere, I guess I could use some advice.

The question: Blood Potency 0 creatures (Larva, and other "weak/half/whatever vampires") should or shouldn't be able to heal aggravated damage?

And if they can, Is this process harder than for true vampires? (what alternate rules would you then propose?)

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Can I haz retitle? My first thought was "Yeah, what about them?" – Adriano Varoli Piazza Dec 20 '10 at 16:44

I believe this should be fairly simple. If the creature with Blood Potency is alive, then it should be allowed to heal using both natural ways (for humanlike creatures you should use mortal healing times) and Vitae. If the creature is dead, then it should only be allowed to heal using Vitae (so, spending 5 Vitae during 2 days it should be able to heal Aggravated damage).