"Oh! Yes... you are also deaf until you save".
"You are deaf until you save!"
In 4th edition the deafened condition is not really a tough one: a penalty to Perception checks. The most significant drawback is that you can't hear your comrades and thus you'd miss some benefit from leaders' features, while back in 3.X editions deafened caused at least a little thrill to casters.
- Am I wrong in judging the seriousness of this condition? Am I missing something?
- Do you ever found useless the deafening rider effect of some attacks (both PC's and monster's)?
- Did this condition ever caused your party some percievable trouble/advantage?
- If not, did you ever feel the urge to make this condition more fearful? If yes, how did you manage it?
Edit: I previously stated that being deaf imposes a penalty to initiative checks. That is wrong (I messed up with 3.X edition rules).