In detail how do the Injury and Death mechanics work?
1 Answer
Far from a comprehensive guide I am sure, I have detailed the main bulk of death and injury mechanics as to my knowledge. In what I find to be a more understandable format.
Any additional information, correction or modification suggestions are more then encouraged.
I have completed this work with the help of Xanders and Hey I Cans work
Please not as per this post: http://blog.stackoverflow.com/2011/07/its-ok-to-ask-and-answer-your-own-questions/ it is perfectly acceptable to ask a question with the intent of answering yourself.
WH= with help, a character recovering with help recovers diffrently to a character without help.
WOH= A character without help, a character without help recovers differently than one with help.
Constitution Check= d20+ConstModifer
HP= Hit Points
DC= Difficulty class
Creature= an active participant in the story or world. This includes PCs, NPCs, and monsters.
- If a characters intelligence score is 0 he/she is comatose(mentally and physically unresponsive) in other words unconscious
- Refer to 2:
- If a characters constitution score is 0 he/she is dead
- Refer to 3:
- If a characters dexterity score is 0 he/she becomes immobile(cannot move, not unconscious)
- Refer to 2:
- If a characters strength score is 0 he/she becomes unconscious
- Refer to 2:
- If 1 or more, the character is conscious and mobile.
- If 0, the character is disabled.
If -1 to -(the character's Constitution score -1), the character is dying.
[WH]If taking or not taking continues damage(like from acid arrow or bleeding effect) another character can attempt to stabilize the character with(DC 15 Heal check: First Aid)
- Success means character becomes stable and bleeding affects stop. The character now only has the condition unconscious.
- Refer to 1:
- Failure means the character does not stabilize(Trying again: You can always retry a first aid check, assuming the target is still alive).
- Success means character becomes stable and bleeding affects stop. The character now only has the condition unconscious.
[WH]If healed at least 1hp from healing affects(like the heal spell )
- If healing brings the character to 0 hp he becomes conscious and disabled
- If healing brings character to 1 hp or more the character becomes fully functional
- If healing does not bring character above minus hp he becomes stable, The character now only has the condition unconscious.
- Refer to 1:
- Failure means nothing changes(Failing conditions may apply depending on healing affect).
[WOH]If not taking continues damage(like from acid arrow or bleeding effect)
At the beginning of the character's turn the character makes a Constitution check(DC 10) with a penalty equal to the character's negative hp.
- Failure means the character hasn't stabilized and loses 1 hp.
Success means the character has stabilized. The character now only has the condition unconscious. At the beginning of each hour of unconsciousness the character makes Constitution check(DC 10) with a penalty equal to the characters negative hp
- Failure means the character hasn't stabilized and loses 1 hp.
Success means the character is conscious and mobile. After the character rests for 8 hours, the character makes a Constitution check (DC 10) with a penalty equal to the character’s negative hp.
- Failure means the character loses 1 hp. This does not make him unconscious
- Success means the character can recover hp naturally (i.e. 1 hp per level per 8 hours of rest or double that per day of rest).
[WOH]If taking continues damage (like from acid arrow or bleeding effect)
- At the beginning of the character's turn the character Constitution check (DC 10) automatically fails. Character loses 1 hp in addition to the continues damage.
If negative the character's Constitution score or negative more than the characters's constitution score, the character is dead, Refer to 3:.
1: One hour after becoming stable, must make a DC 10 constitution check to become conscious, takes penalty on roll equal to negative hp.
Failure means make another check in one hour to regain consciousness only if hit points are zero or below
Success means player becomes conscious and is disabled until hp is at least 1 (through natural healing or spells)
Once the characters hp is at least 1 the character is fully functional and can chose to continue resting/healing in order to gain more hp.
2: When damaged in this way(Ability score Drain) and your ability score is 0(or negative more than 0) you may only "heal" the negative affect by increasing the ability score to a positive number.
Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged. Ability damage can be healed through the use of spells, such as lesser restoration.
3: Once the creature has been killed, there is still hope you can attempt to bring back the dead with spells like Resurrection, Raise Dead.
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\$\begingroup\$ What about wisdom and charisma (for completeness) \$\endgroup\$– RobDec 15, 2014 at 11:58
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\$\begingroup\$ Yes indeed, that was in my draft I must not have copied it over. Will be added. \$\endgroup\$ Dec 15, 2014 at 12:03
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\$\begingroup\$ For anyone whom has an opinion on the holding of this post please refer to meta.rpg.stackexchange.com/questions/5250/… \$\endgroup\$ Dec 15, 2014 at 14:24
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\$\begingroup\$ Also points like "If 1 or more, the character is conscious and mobile." should make it clear this refers to HP \$\endgroup\$– RobDec 15, 2014 at 16:21
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phrase it in the form of a question
. \$\endgroup\$