Take the 2-minute tour ×
Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. It's 100% free, no registration required.

As I recall they stack, and their penalties and bonuses don't stack, but you take the worst. So if you had a drawback -2 to defence and -3 to defence, then you take -3. And if you are taking -2 and then take lose your defence, then your defence is zero. And if you lose your defence from two different manoeuvres, then you can still do both, and your defence is still zero.

Is this right? Something I read seems to indicate otherwise.

One of my players is combining Spetsnaz Knife Fighting, Fencing, and Two Weapon Fighting (main gauche + rapier) and I'm seeing some rather crazy things, like 17 defence (by declaring dodge). and a free attack in retaliation each round.

share|improve this question
    
Good day. For clarity's sake, and so I can tag it properly, is this using the tabletop rules set, or the live-action one? –  Jadasc Dec 27 '10 at 15:28
    
this is the Table to rules set, I'm finding having low privilege and not being able to create tags, annoying. also the lack of tags (since the site is new) Though table-top should be in there, so I'll retag thatl. EDIT: Ok, it isn't, nor is pen and paper –  Oxinabox Dec 28 '10 at 4:19
    
It's all good; I added the proper tag with my initial edit. There's no "tabletop" or "pen and paper" tag, as this site is primarily dedicated to games like that; nearly every question could bear such a tag. –  Jadasc Dec 28 '10 at 5:01
    
...Maybe you should talk with your player about powergaming. If you feel that 17 dies is too much (heck it IS too much) speak with him about lowering it a bit. Remember that rules are more guidelines than stone-set divine mandates. –  Lucas Famelli Apr 17 '12 at 19:20

2 Answers 2

up vote 4 down vote accepted

On page 62 of Armory Reloaded, we find the following guidelines for combining Fighting Style maneuvers:

  1. Unless the text specifically notes otherwise, Fighting Style maneuvers don't stack. If multiple maneuvers provide the same benefit within the game system (a Defense bonus or dice bonus, for instance), your character only benefits from the best of the lot.

  2. When it comes to benefits that manipulate dice mechanics — like X-Again, rote actions or automatic successes — you may only pick one option.

  3. If you end up combining Fighting Style benefits that don't violate numbers 1 or 2, all the disadvantages apply simultaneously, and the worst of any static penalties apply.

So you're right about the penalties, but wrong about the maneuvers — the 17 defense is almost certainly in error.

share|improve this answer
    
This is a great answer, but is it the one the OP is looking for? I'm not 100% sure it's been tagged rightly. Might that be why this hasn't been accepted? –  Pureferret Jan 3 '12 at 11:12
    
@Pureferret Judging by the date, I'm guessing that it's because the person has migrated from RPG.SE. (The OP hasn't been back since February.) I am sure it's been tagged correctly -- the question references Fighting Styles, which are merits that were introduced in the nWoD core. –  Jadasc Jan 3 '12 at 11:18
    
They existed as a concept in oWoD, but as specialty skills like Do and Kailindo, and the bizarre constructions in WoD: Combat. Mundane techniques rendered as 5-dot merit trees are an nWoD thing. –  Jadasc Jan 3 '12 at 11:36
1  
Actually it was never accepted because I accidentally asked it in a new account I opened by mistake. –  Oxinabox Jul 1 at 7:30

While @Jadasc's answer is correct (by RAW), my own personal ruling is slightly different. For sake of keeping things clear and simple, my house rule is:

Unless specifically allowed by the rules (Such as a combined fighting style), in a single round of combat, manoeuvres/bonuses from different fighting styles can not be used together.

Not only do they not stack, you can't use them together at all. Even mechanically unrelated abilities.

Ie you can not benefit from more than one fighting style in a single round.

So for example: If using Kung Fu 2 - Iron Skin which grants armour against bashing attacks, you can not also do Boxing - Duck and Weave which lets you use the hight of your wits/dex for defence. Similarly you also can not perform Boxing 1 - Body Blow which stuns targets if you do more damage then there size.

Why? Because the hard tense muscles of the Kung-Fu Iron Skin stance leaves you without the flexibility to duck and weave fast enough to benifit from the boxing stance. And unlike the Boxing stances, it is not designed to let you get enough power into a blow to stun a person with a Body Blow.

Basically these are serious martial arts. A trainer has spent decades mastering the skills, mostly in competitions and demonstation fights. Many trainers wouldn't dream of polluting their are form by working out how to combine it. There are exceptions, for things like Krav Maga, but those are specially developed combinations of techniques and are thus there own separate fighting style merits. (Which are still incompatible with the base techniques)

share|improve this answer

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.