I play a Pokemon tabletop game with a few friends. We're all in college, and our GM recently stepped down due to falling grades. I offered to take over if there were no objections, and as you can likely guess, I got the position. Now, I have a few ideas of my own and our old GM will be providing me with everything he has, but I'm still rather nervous as this is my first time GMing. What advice do you have for a completely new GM taking over in the middle of a campaign?
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If it's possible, run your first session like it's the first episode of a new season of a TV show. Run the session in a way that spotlights the core elements of the characters in a relatively familiar circumstance. This way, the players can see how you handle their PCs in a typical game, and you can start to show them what your GM style is like. |
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You've got two separate challenges/opportunities:
Don't panic! Make your training a group project: You'll still be the GM, who's word is law, but this should be a honeymoon period - take advantage of it! Most of all, have fun! |
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Don't try to be the old GM. Everyone has their own style and it can take a while to figure out what that style is. But don't try do something a certain way because the previous guy did. Make it your own, with your own flair. Talk to the previous GM about what his ideas and goals were for the campaign, and then turn them into your own campaign. Keep the primary goal at least close to the same for the purpose of continuity. But for everything else, keep what you like, alter what you want to change, toss out what you don't like. I think it's especially important to make abundant changes if the previous GM is staying with the group as a player. You want to make it clear very quickly that you are the one at the helm now. If you don't, you'll be constantly struggling with "that's not what was supposed to happen" kind of situations from them. But even if they aren't staying in the group, it's important for any GM to make it their own to at least some extent. That gives you more motivation to be a genuine and enthusiastic story teller than you would be if all you did was read from the script. And I think for the players that can make a huge difference in their enjoyment. |
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It might be a good idea if you played something different for the first session. If you have the time, prepare a quick one-shot (either a pre-gen adventure, or something you cooked up yourself using the five room model) with low-level characters. This allows you to try out some of the base mechanics, and it allows you and the players to get used to one another without jeopardizing the main campaign. It also makes for a cleaner break with the past, and you'll be more confident and quicker when you resume the old campaign. |
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