Take the 2-minute tour ×
Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. It's 100% free, no registration required.

Are there any magical items that can be used in order to reliably generate concealment at range, but do not impair/effect the user? Take the case of, say, an archer-archetype character. They may wish to fight at approximately 15-25 squares of range, and ideally from cover. However, not all battlefields will contain cover at the appropriate distances from the enemies. Ideally, there exists some item that:

  1. Provides a high degree of cover/concealment.
  2. Does not inflict penalties on its owner/user.
  3. Can be used repeatedly.
  4. Does not scream to the enemy "HERE! HE'S IN THIS SUSPICIOUS PLANT IN THE MIDDLE OF THE DESERT!"

Barring that, any items/powers which meet as many of those criteria as possible may be useful.

share|improve this question
    
Why do you want the cover? For the bonus to defenses, or as a means to allow you to hide (number four suggests the latter) while attacking? –  AceCalhoon Jan 17 '11 at 20:26
    
Ideally, both. Hiding is, after all, a very excellent bonus to defense :) –  GWLlosa Jan 17 '11 at 20:28
1  
What level and class? There are so very many options it's not even funny. –  Brian Ballsun-Stanton Jan 17 '11 at 23:28
add comment

2 Answers

up vote 2 down vote accepted

Some items based on searching for concealment:

  • Several different armors offer concealment as a Power(encounter):
    • Armor of Night (AV p41) Lvl 14+ (cloth, leather)
    • Shadowflow Armor (PHB p231) Lvl 13+ (cloth, leather)
  • Several items offer a Power(Daily) that creates a zone (sustain minor) that provides concealment:
    • Bottled Smoke (AV 168) Lvl 17
    • Jar of Steam ( AV 174) Lvl 7

As a power/feat idea, using two feats to multi-classing as Wizard and swap a utility power, you could get

Blur Wizard Utility 10 Daily:

Effect: Until the end of the encounter, you gain a +2 power bonus to all defenses, and enemies 5 or more squares away from you cannot see you.

share|improve this answer
add comment

Phantom Chasseurs

Level 18, feet:

Property: if you move at least 3 squares on your turn, gain concealment until the end of your next turn.

share|improve this answer
    
You just made my rogue's day. –  dpatchery Apr 29 '11 at 13:46
add comment

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.