At the Recess mini-convention this weekend, someone was telling me about a classic D&D module that involved seafaring and presented rules for falling overboard in armor, etc. I'm wondering if anyone can identify what this might have been and/or suggest other published adventures in which naval combat, exploration, etc. is handled.
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By "classic" I take you to mean "pre-2000" or so. Sea-going adventures/settings were one area clearly overlooked in early D&D published materials, as there are very few of these taking place on the ocean (or underwater). Going by that guideline: D&D Gazeteer #4 The Kingdom of Ierendi: This basic D&D guidebook has a large section on seafaring adventures among the Ierendi Isles, and a lot of info on shipboard combat. The AD&D adventure pack I13 has one adventure, "To Kill a Kraken", that takes place on the high seas. Unusual in the fact it might have been the ONLY 1E adventure taking place on the sea. The 2E AD&D supplement "Of Ships and the Seas" has rules for sailing and all sorts of ocean info The D&D solo adventure XS1 Lathan's Gold takes place at sea, but quickly looking it over I cannot find and specific rules for drowning, etc. There are a few AD&D and D&D adventures that involve ships (notably, X1 Isle of Dread, U1 The Sinister Secret of Saltmarsh, A dragonlance adventure or two), the Ravenloft adventure Ship of Horrors that was mentioned) but it was not a central feature of the adventure. Now, if the adventure happens to be one featured in Dungeon magazine, there were plenty in that publication that might fit the bill. |
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There was an adventure path in Dungeon called Savage Tide that looked rather interesting. Here's the wikipedia article about it. Not sure if that fits your desire for a classic adventure though. |
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For dnd-3.5 there is Stormwrack - which I found in a used bookstore for a reasonable price:
[Excerpts]
There are four included adventure locals/mini-modules:
I've also scored a used copy of Swashbuckling Adventures' Ships and Sea Battles - which has rules and stats for d20 and 7th-sea. It specifically deals with fleet combat as well as day-to-day seafaring details.
Though not even close to compatible with 4th edition, I've found these invaluable for planning the sea-voyage/encounters portion of my new campaign. |
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Ship of Horrors, an AD&D adventure for TSR's (imo amazing) Ravenloft setting was published in 1991. It did (nomen est omen ;)) feature a lot of 'waterborne' events, and, as far as I can remember, some extra rules for such situations too, and was, apart from a few strange bits--like a 20th level wizard villain--an interesting and inspiring read. (I never got to DM it, though... because I always liked to write my own stories.) Should you feel interested, the Fraternity of Shadows (a site dedicated to Ravenloft gaming) has a quite thorough review about it. |
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