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In early D&D, both chainmail and plate armor were considered metal armor, and to slow the wearer to 60' per turn. Chainmail cost 40gp, and plate armor 60gp. Their encumbrance was 400 or 500 coins apiece. Other than these very minor differences, chainmail granted a base AC of 5, and plate armor 3. All classes that allow wearing chainmail, also allow wearing plate armor.

I'm referring to Moldvay and Mentzer here, feel free to adjust my wording accordingly.

When would you ever want to wear chainmail instead of plate armor?

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Is this the fighting-man, magic-user and cleric D&D? – blueberryfields Jan 29 '11 at 1:33
Sorry, I'm not sure of the nomenclature for Moldvay and Mentzer editions, which are primarily what I'm referring to. – Matt Joiner Jan 29 '11 at 2:25
OD&D tag removed, as Moldvay/mentzer isn't OD&D by the tag nomenclature here (tho TSR used to use OD&D for Moldvey/Mentzer, and CD&D for the original edition). – aramis Jan 29 '11 at 2:50
Replaced OD&D tag since Selected answer is OD&D-specific (Original + Greyhawk sup.) – ExTSR Feb 1 '11 at 22:12
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Frank: when the answers are for the wrong edition, you comment and/or downvote the answers, not reflag the question. Whether you comment alone, or comment and downflag, that's a matter of how egregiously off-base the answer is... – aramis Feb 2 '11 at 2:27
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7 Answers

Remember that encumbrance is limited, and it determines movement rate.

That 100-cn difference between chainmail and plate armors is equivalent in encumbrance to an entire week of food, or 200 arrows.

Extra ammo or faster movement may make the difference between success and failure in an adventure.

Be 10% better protected in the occasional fights that occur? or travel light all the time and carry far more resources? Or carry 200 more platinum out of the dungeon?

The choice is yours.

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100cn difference is not much (max carry is 2400), and 10% is a bit of an understatement (it's a very undramatic way to look at the difference). ac 4 to ac 2 is a 40% reduction in chance to be hit by first level monsters. – Matt Joiner Jan 29 '11 at 5:21
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Low-level adventurers do often prefer to invest that encumbrance in protection. So why would chain ever be preferred, as you asked? Whenever versatility outweighs a minor AC difference (or when your game isn't mostly combat). – ExTSR Jan 29 '11 at 18:12
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Also if you're playing a town / village / wilderness scenario are you really going to lump around in full plate armour? Way to look inconspicuous. – Jon Hopkins Feb 8 '11 at 12:07

One of the biggest reasons for wearing Chain Mail was the price. Since starting cash was random, at first level, you might not even have enough cash to buy Chain Mail without borrowing from your friends. Once you had the cash for Plate, there'd be little reason to go back. Also, as others have said, some classes were limited specifically to chain (the original Cleric, for instance).

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Ah, I remember that well. And then carrying back every bit of everything you could find, trying to sell old junky goblin swords just so you could buy a bow... – ExTSR Feb 9 '11 at 1:14
Chainmail: 40gp. Plate: 60gp. It doesn't seem convincing. – Matt Joiner May 31 '12 at 12:56
Add a melee weapon, a missile weapon, back pack and maybe some sacks to carry stuff, then probably a shield, and how much spare cash do you have from 3d6x10gp? Average roll is 110... – YogoZuno Jun 2 '12 at 8:04
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I can attest to this. The average starting gold is roughly 105gp, which makes for some hard choices in terms of getting the best weapon, best ranged weapon and best armor. I break it down for B/X here: redvan.wikidot.com/best-equipment – cr0m Jun 10 '12 at 20:57

I think the Role Playing consequences of wearing plate armour greatly outweigh any game mechanics. Depending on where you are if you wonder about a town wearing a suit of full plate then people are going to think that you are ready for a fight, heck it takes half an hour to get into the stuff.

Chainmail, especially a chain shirt can be slipped on like a heavy shirt and put on under a cloak.

Also when you aren't in your armour chain mail is easier to store, as it folds up.

Chain mail is also supposedly easier to maintain.

Rules are abstractions, and often bad abstractions. personally if I worked for the watch and I saw someone who I didn't know wondering into my town I'd question their motives and maybe arrest them for masquerading as a knight/noble, that's just me, maybe I'm thinking a little too low fantasy.

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A nice answer.. – Matt Joiner Feb 11 '11 at 16:58
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In the same vein: The first time my DM dropped the party into a massive water pit, I was very glad I was 'only' wearing chain... and not full plate. – Tynam Feb 13 '11 at 23:45
+1, and the roleplaying consequences are oft glossed-over – ExTSR Feb 14 '11 at 15:13

The primary reason for wearing chain over plate was cost and encumbrance.

Story reasons, however, often added other reasons. Reasons like climbing, sneaking, etc.

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There is little game mechanic reasons for one or the other ... but in real life there was a world of difference.

Plate is hot to wear and restrictive of your movement; imagine going to the loo. Most people required servants to help them put it on correctly and to get on and off a horse. Chain is more bendy, and you can wear it for longer periods, and it's simpler to get on and off. Both weigh a lot, and in fact IIRC Chain is more uncomfortable as the weight is totally on your shoulders whilst Plate has straps that balance the weight around your body. Also you have to remember that historically Plate was made for you and you wore it to battle, it in modern terms is like have a personalised sports car that you take to the track on race days. Chain, as it was more flexible, would fit more people, and was hence made for men at arms. Plate should be rare as it was not just knocked off in a made to wear fashion.

NB - correctly it is Chain or Mail the contraction is incorrect but that is RPGs for you, also there is no such thing as Platemail, BTW.

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No such thing? Sure there is, it's right there in the book. Praps you're confusing the game with reality... – ExTSR Feb 11 '11 at 17:16
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"... but in real life there was a world of difference." – David Allan Finch Feb 14 '11 at 9:47
@rjbs - thanks for corrections. – David Allan Finch Jun 25 '12 at 7:23
Actually chain is more comfortable to wear. A belt goes a long way taking some of the weight from the shoulders. – DevSolar Jun 25 '12 at 12:04
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+1: "'chain' or 'mail', not 'chainmail'" – Dave Sherohman Jun 30 '12 at 13:17
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A significant portion of the appeal of the original version of D&D were the inconsistent rules - which led to players developing their own in-house rules and distinctions in cases such as the Chainmail vs. Plate-Armor choice.

There were custom class specializations (for example, allowing the magic user to wear armor, or imposing more restrictions on the cleric), magical items that were fixed on certain types of armor (elven chain?), and additional rules for maintenance, exhaustion, horse-back riding, that came into play.

Many of these changes were introduced officially to the ruleset with the release of expansions, such as the Greyhawk Supplement (I think the original thief was capped at chainmail), and other publications, such as Dragon Magazine.

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To move from in-game motivation to a possible reason based in the study of medieval arms: there's the suggestion has frequently been made that chain provides better protection against (at least some kinds of) arrows.

This is controversial, and in fact most people who have studied the issue believe the opposite. The comments provide a discussion.

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Uh... AFAIR the Spanish Conquistadores reverted from chain to plate because plate was better against the native's arrows. The whole reason why medieval knights decked themselves in plate was to protect them from arrows. A bodkin tip slices through average chain with very little effort... care to share some 'tube links for backing this up? – DevSolar Jun 25 '12 at 12:07
@DevSolar: Take a look at, e.g., youtube.com/watch?v=q-Xp56uVyxs - search for [longbow plate] for several others: this is an unhardened bodkin, better arrowheads vs. plate were widely used in C15th, according to the Royal Armouries. You say: "a bodkin tip slices through average chain with very little effort" - unhardened bodkin points can penetrate decent quality chain, but not easily. Do you think you could find a source for the Conquistadores claim? – Alticamelus Jun 27 '12 at 12:50
Erm... yes? I see the plate in video 14 withstanding a high percentage of the arrows, and the chain in the linked video 15 yielding to every single arrow, which supports my POV. Re sources, sorry I cannot at the moment, but I distinctly remember that the first wave of Spaniards discovered the wooden arrows of the natives splintered on impact, leaving multiple fragments in the wound and resulting in severe infections - hence the use of plate breastplates subsequently. Your web search would be as good as mine beyond that. – DevSolar Jun 27 '12 at 13:16
Additionally, I've been present at similar tests, and even shot a couple of arrows at "real" (though not original, period) armor. Chain - being worn to this day to protect against slicing - is very poor in stopping punctures. It's not much better against impact, which is why a gambeson is a must under chain. – DevSolar Jun 27 '12 at 13:18
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Followup: One of the effects of bodkin tips being the shape they were was that they punctured the wearer even if the chainmail rings did not break. Not much (maybe 1/2 to 1 inch), most likely not fatal, but perhaps enough to take the wearer out of action. This forced mail rings to become smaller, the mail getting heavier. With plate (which does not yield under impact the way chain mail does), you need much more penetration to get at the wearer. Chain is not better than plate in the "arrow stopping" department from anything I've seen or read in the last 25 years of GM'ing and reenacting... – DevSolar Jun 27 '12 at 14:28
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