For my first experience as a DM, I'm taking the Kobold Hall adventure included in the first DMG, and repurposing it. The overall idea is to turn it from a 5 encounter delve to a "Level 1 to Level 2 adventure" (8 to 10 encounters, as I've read), to make it a bit less linear, if possible, and to adapt it to the updates that monsters got with the following books. I can use the monsters from the Monster Vault and the Reavers of Harkenwold adventure.
One of the modifications I planned was a simple skill challenge either at the beginning or the end of the adventure (spoilered in case any of my players get here)
the players have something stolen from them in the Fallcrest Market, by a member of the River Rats gang, and they have to chase him. If they succeed, they get their belongings back. If they fail at the challenge, they get to fight some thieves.
I will vary the skill challenge level depending on the player's level, of course.
What else could I do? I was thinking that I might add some more encounters, perhaps before actually getting to kobold hall. I'm open to suggestions or links.
for example, a fight with spiders and other simple monsters in the forest outside the hall if the players try to cut through the woods.
Ideally, I'd like the other encounters to not be all about kobolds, but I didn't find a way to put, say, goblins inside Kobold Hall and still respect the idea that the dragon at the end is siding with one band of kobolds and hasn't eaten these new critters.