This google doc contains my current work.
I am working on a set of quantifiers that can reliably compare complexity between two different characters.
At present, I've operationalized 5 factors:
- Positioning (battlefield movement, where you have to be, and how much you can and do rearrange the battlefield)
- Attack Sequence (how complex your turn is, if you need a flowchart, or if you need to recompute strategy every turn)
- Out of Turn Actions (how much attention you have to pay to the battlefield when it isn't your turn)
- Status Effects (inflicting and removing status effects, buffs, and debuffs on others)
- Buffs (How many external factors or conditionally active factors require effective changes to your character sheet. Rages, THP, Polymorphs, Auras, etc... This measures how fiddily it is to achive "normal" tactics)
Is there a better set of factors that can more accurately capture the complexity of a 4e character?
Complexity defined (thanks to @Acedrummer_CLB) as: "a measure of the amount of things a player needs to do and be aware of to run a character adequately in a combat situation."
