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Are there any useful rules, tips or suggestions for converting a D&D adventure to Savage Worlds with the Fantasy Companion?

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up vote 6 down vote accepted

Because the game systems are so different, I would regard it more as reimagining rather than conversion. Monsters vary widely in effectiveness from their D&D counterparts. You can roughly equate levels to D&D levels, but really that's less useful than you'd think.

Conversion Process as I'd Do It:

  1. Steal the plot and locations and NPC personalities.
  2. Sub in monsters appropriate to the adventure and CR - you probably can't use a werewolf for a werewolf or the like, as monsters are generally a "bigger deal" in Savage Worlds.
  3. Build relevant NPCs. Really you just need to preserve the feel and whether they are higher level/lower level/what than the PCs. Beware that levels aren't as important in SW - in D&D a three level differential is a big deal, in SW maybe not.
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