In AD&D1e, does a character get a Saving Throw vs. Falling Damage?
If so, which save applies? (By the book only, and give specific supporting citations please).
Does a save apply in D&D 3.5 or 4e?
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In AD&D1e, does a character get a Saving Throw vs. Falling Damage? If so, which save applies? (By the book only, and give specific supporting citations please). Does a save apply in D&D 3.5 or 4e? |
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3.5 allows a save of sorts if you fall past someone:
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D&D4 answers only here. There is no save vs. falling damage directly. However there are a couple helpful things to remember. Training in Acrobatics DDI can reduce the falling damage you take:
You do get a save when forced into a falling DDI situation (examples - pushed off a cliff, teleported into the air).
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I don't have a 1e DMG to look at, but going by 2e I'd suggest that if you're using massive damage rules (50+ in a single hit), that you'd get a save vs Death Ray to avoid dying from the fall. Table 29 also has a fall save of 6 for Bone, which you could use to determine half or full damage (although again it's going into discretion). If the save is failed you have something broken, which isn't explicitly discussed, if it succeeds you come away badly bruised instead. |
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AD&D1e PHB Page 105 Falling Damage
AD&D1e DMG Page 80 Saving Throws
AD&D1e DMG Page 172 Table 7 Trick/Traps
As far as I can see there is no save. But as you get a 50% chance to fall into a pit trap may be they should get a 50% chance to grab something before they fall. As the other posts have also said, there are no saves in DnD 3 or 4 and there was nothing in ODnD or Basic. This was left up to the Referee. |
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In 3.5, no, there is no saving throw. However, there are ways to prevent or reduce the damage, such as using tumble, a ring of featherfall, monk abilities, etc. |
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