Our group found a
Beacon of ErathisDDI an Implement (Holy Symbol) which grants:
Enhancement: +1 attack rolls and damage rolls
Critical: +1d8 fire damage
Power (At-Will): Minor Action. The holy symbol sheds bright light to a radius of 20 squares. You can douse or reactivate the light as a minor action.
Power (Daily): Free Action.
Trigger: You hit an enemy with a fire or radiant attack using this holy symbol.
Effect: The creature you hit sheds bright light to a radius of 20 squares and grants combat advantage (save ends both).
We don't have a cleric, or any character that has the Implement keyword appearing in any of their powers. [This seems a bit odd, given we have an essentials Sentinel with us.] If any of us want to use this item, what boons does it grant, and under what conditions?
- The only thing we're sure of is that we can use it as a bright light source, but even it that case the card doesn't make it clear if we have to hold it to use activate or continue using that ability. For example, can our Sentinel wear it around her neck on a chain, grab it to [de]activate it and then let it hang glowing around her neck?
- Does the +1 attack/damage apply simply by possessing the item? Do you have to hold it? Do you have to attack with it (requiring the Implement keyword)?
- None of our characters have fire or radiant attacks, yet - but if we did, what does "using this holy symbol" mean in the daily power described? Does it mean a fire/radiant attack power with the Implement keyword? Or could a fighter with a flaming sword hold this in his other hand for this benefit?
- Are there any ways [powers?feats?] to make this item fully useful to low level character?
We'll probably keep it as a permanent bright light source (unless we're wrong about #1) - but clarification on the other questions would be helpful in our understanding of the game mechanics.