Is it possible in Ubiquity to get more successes than you have dice in your pool?
In the example of play, there's the tracking scene. The GM declares that 10 successes are required to track the animal, the character has a 6 dice pool so 2 successes per 'roll' (two dice successes in excess of the one required), meant overall it succeeded without need for a roll since the PC would accumulate the 10 successes eventually.
If time were critical though, the GM might rule that each tracking attempt (roll OOC) took 7 minutes of tracking IC, so taking an average of 5 attempts would mean the PC took 35 minutes. If the GM rules that the animal could get to safety in 30 minutes then the PCs only option would be to roll and hope to get enough successes soon enough.
I can see that if the player were lucky, they could, just about, complete the tracking in 14 minutes, but would have to roll 6 successes on both of two rolls (accumulate 5 successes in excess of the one required). My question is whether it would be possible (however unlikely) that the player could roll 11 successes on those first 6 dice and thus complete the tracking in only 7 minutes.