So, I have a group of players who have played a variety of other systems - D&D 3.5, D&D 4th, Shadowrun, White Wolf, etc. Some have played GURPS in the past and had some less than ideal experiences (some of which were, regrettably, my fault).
What I would like to do is to try and run a quick one-off for GURPS to try and make it more approachable, focusing more on the skill-based aspects of the game and the social encounters of the system. I love the system, and others in the group have mentioned a desire to try it out.
My question is really centered around trying to make it a good experience, while helping to ease them into the crunchiness of the rule set. I have seen cards that define all of the options available in combat - I have thought about having these available to the players to help show them what they can do. I have also thought about having pre-generated characters to help reduce the overwhelming nature of generating characters. Are there any other suggestions or ideas to help make the transition easier? Any good blog posts or sites that talk about this issue?