In a game I'm planning on running, I'm planning to run it in an "Ironman" fashion, reminiscent of Nethack and the Diablo options.
I have established that:
- there will be no possibility of resurrection (though if the characters do get epic level class features of "I can't believe I'm not dead" that's perfectly acceptable.)
- new characters start at 0 XP, but the group has an XP "pool" that can be spent on different characters at different rates. (For example, the group could determine that they really want the striker to be level 2 this session, and spend 1000 XP from the pool to level the striker before the rest of the party. This also provides a way to catch new characters up to the rest of the party.)
- Items are persistent in the world: corpse runs are always "Fun"
- Character stats are 4d6k3, with the order unchangeable. (There are other provisions in place to allow players to play characters that they want to play.)
What other house rules are appropriate to support this style of play? Are the house rules as described above viable and entertaining?