I was wondering how to build a comedic adventure for D&D (or at least get some tips on it). The DM guide mentioned the multiple ideas for campaigns and one of them was comedy! I tried to start writing one and, to be honest, I began to feel it was really dumb and not funny. So I am asking everyone, how could you factor in comedy to make a good, entertaining adventure?
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First and foremost: get a handle on your player's senses of humor. If you've a group that loves slapstick but hates punning, the "dungeon of alliterative animalia" likely isn't going to be fun. The remainder have worked for me.
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You are referring to a genre, in which case it appears that you as the GM see yourself as the sole author of this adventure. However, that isn't entirely true. The players have just as much authorship in this "comedy" as you do. Now. That being said. You get to set the stage and prepare all the secondary characters. Thus you need to ask yourself...is this slap-stick or is this a witty novel? Slap stick would be easier, because the more ridiculous the "back drop" the more encouraged your players will be in creating the actually comedic atmosphere for themselves. Which is the real trick. Although witty isn't out of play either. In one of my recent campaigns, the name of the world is Trogdor. Setting the stage for a serious lack of seriousness right off the bat! The only thing I can do is to omit my own need to rigidity and loosen up the need to "sound" serious. Another instance would be creating NPCs with outrageous names & stories..."a kid named apple (who was very round, and always wore a deep blue tunic, purple stains on his face from his constant snacking from the berry patch)" As mentioned before, the comedy will come from the players. As GM, you can nudge them in the right direction by making it bluntly obvious they are allowed to have a little more fun with it. Perhaps there is a village that has a culture of worshiping chickens, and the chickens wear clothes and are carried around, so they never have to walk for themselves. If it's ideas you are looking for here are a few more:
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As a more serious answer, our light-hearted, "beer and pretzels" D&D game usually has comedic moments because we don't take it too seriously. We make fun of our failures, riff on each other, and generally be silly sometimes. I'm not sure I would force comedy into a D&D game. But here's the closest thing I would try: Make the premise silly and let the comedic moments come from the players. Take a trope and mix it up.
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One thing to take into account is that everything can be reflavored without actually affecting game play. For example in the campaign I'm running now the first encounter my party ever came across was a giant spider in a fun house, except the spider was made out of cotton candy and other forms of confectionery goods. It's "poison" was actually just concentrated sugar that gave them a burst of hyperglycemia. An example I haven't actually tried before could be reflavoring entire classes, perhaps for NPCs. Imagine in a medieval setting you have an absent-minded Buck Rogers type character who crashed his spaceship into the tavern. He has a laser gun integrated in his suit, a cloaking device, a jet pack, and a bunch of other nifty devices that only he knows how to operate. Sounds like you'd have to bend a few rules to do it? Not at all, just reflavor a D&D 3.5 warlock and the only difference is in presentation. Beyond that, don't be afraid to throw in some form of seriousness in it, just to accentuate the humor. Just think back- would Scooby Doo be quite as entertaining if it weren't for the fact that the team was actually doing something worthwhile. The comedic aspects really popped out against the darkish setting and became something to really be noticed without overdoing it. |
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If you're looking for some tropes-in-action, seriously consider reading both Order of the Stick (which focused on abuse of the 4th wall) and ErfWorld (which is brutally Punnishing as well as chock full of reference-based comedy and other gags). Both are in highly rules-based, obviously-a-game settings and both capitalize on this fact. (Both are also decent webcomics, to boot.) OotS (First page): http://www.giantitp.com/comics/oots0001.html "I understand, we are being converted to 3.5e" Erf (Page 1, Book 1): http://www.erfworld.com/book-1-archive/?px=%2F001.jpg "Lord Manpower, the Temporary" |
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One good place to "borrow" ideas from would be Kingdom of Loathing. It's a free MMORPG with incredibly funny classes, locations, weapons, skills, etc. You can have your Seal Clubber, wielding an asparagus knife, fight a Goblin Beancounter in the dungeon below Cobb's Knobb. |
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