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So, in Pathfinder, it seems that being able to use stealth in order to gain sneak attacks only works in the surprise round, with the rules as written.

So, imagine a scenario where we have a sniper (rogue) firing against a fighter, who has total concealment from anyone he is firing upon. Also assume that sniper beats all perception rolls to know where he is. (Even with the -20 penalty for sniping).

Surprise Round: Sniper catches the fighter unaware, and gets to use sneak attack damage against the fighter because he is flat footed.

1st Regular round: Fighter acts first, but is no longer flat footed because he has acted but has no idea where the sniper is. Sniper fires again, but can not use precision damage since the Fighter still gets a Dexterity bonus, presumably because the sniper is "somewhere" shooting at him.

This continues, sniper never gets precision damage again because he will never catch the fighter without his dex bonus.

Change the scenario just a little bit. Now the Sniper is Invisible which states the following:

Invisible

Invisible creatures are visually undetectable. An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any). See the invisibility special ability.

Does mean the Sniper now can do precision damage since the Fighter no longer gets to apply his dexterity bonus, or is the subtle wording difference between "ignores" and "denied" make a big deal?

If the Sniper does get his sneak attack, why would making stealth rolls be any different?

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I am very confused now. I always assumed that when you were attacked by a hidden opponent you couldn't perceive, you didn't have your Dex bonus, and so were susceptible to Sneak Attacks. And since you can snipe and hide again immediately, I didn't see the issue. Now that I realize the RAW doesn't say any thing about "you are denied your Dex bonus when attacked by a hidden opponent", I am very very confused. – Scrollmaster Nov 28 '12 at 0:00

3 Answers

up vote 15 down vote accepted

RAW, as you point out, the sniper isn't getting the sneak attack (you're not missing some other rule). Why? No good reason other than that "the rules say so," so I would invoke GM privilege - as in Pathfinder they say clearly "the GM is the law over and above the written rules" - and make it so they get their sneak attack. Because it makes sense from a game world logic/sim point of view and you can rule that's more important than the game rules/theoretical balance point of view.

There are no end of huge threads on paizo.com going over in tortuous detail how vision and stealth and all that work, and the summary is "slavishly following the rules means things that make no sense." Since there's no facing, there's no way to hide and move across a doorway or whatnot without everyone automatically seeing you regardless of Stealth (hide in plain sight excepted), for instance. But good GMs fix that.

In my game, I also worry about "what about rogues joining the fight late" and other such relevant bits. My answer is to give someone a sneak attack if I think it's justified. I balance this by being more of a hardass against cheese that lets people flank all the time in combat and whatnot, as IMO that's against the original "backstab" spirit that I consider to be the source of all these rules.

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+1, I agree, common sense is required. I feel obliged to point out, though, that you can use Stealth at half move... so you could use something as cover, or a Bluff check (throwing a stone to make a sound?) as a distraction, to get past that door. – RMorrisey May 13 '11 at 3:24
+1 as well. There are a couple of things around that'll let you get it, but it does seem silly that you can't get a sneak attack after the surprise round from those circumstances, presumably because the target knows you're somewhere. But then if invisible allows you to sneak attack...why would that be any different? So yeah, we're looking for a reasonable house rule I just wanted to make sure we weren't missing anything. – Cthos May 13 '11 at 15:24
@RMorrisey actually not. You can stealth as a half move but not if you are directly observed. Here is the best, and by best I mean painfully pedantic and makes me want to stop playing Pathfinder because of its existence, forum thread on paizo.com explaining a lot of it: paizo.com/paizo/messageboards/paizoPublishing/pathfinder/… and one with a concise rules summary: paizo.com/paizo/messageboards/paizoPublishing/pathfinder/… – mxyzplk May 13 '11 at 23:05
Dear lord, you're right... it IS painfully pedantic. =) – RMorrisey May 13 '11 at 23:17

I think the reason Invisible works and Stealth doesn't is based on melee combat, not ranged combat. As you point out, with sniping you're essentially invisible if you're not spotted, but in melee combat you generally can't get close enough to strike without being spotted whereas you can walk right up to someone while invisible.

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No, this is illustrating the difference between "surprise round sneak attacks" and "general sneak attacks," you could construct a similar melee example. – mxyzplk Mar 24 '12 at 13:50

The author of the thread uses logic heeped upon assumptions in my opinion. For instance, he assumes that there is an unspoken "no facing rule." He then builds his reasoning to a large extent on this assumption.

I believe there is an unspoken "facing rule" in Pathfinder. This unspoken "facing rule" is what naturally leads one to get a flanking bonus, for instance. If I then extrapolate my reasoning, I could reach the conclusion that if a person has their back turned to another individual, then a person could sneak up from behind them.

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Robbie, please read our FAQ. Personal attacks are not welcome here. – Brian Ballsun-Stanton Nov 27 '12 at 21:45
This was not meant to be an attack against the author of the article. Sorry if it came off as such. I was attacking the logic used to reach the conclusions in the article not the person who wrote the article. By the way, the article I am speaking about is the link to piazo provided in the comment above. – Robbie Rob Nov 27 '12 at 21:51
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Moreover, you're simply wrong. 3.x does not have facing, and the existence of Flanking does not change that at all. Flanking is an abstraction of issues related to facing, and it is alone in representing the entirety of the problems that facing might cause. – KRyan Nov 28 '12 at 0:16
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@RobbieRob Can you provide rules text (in the PFSRD or elsewhere) which states that your facing matters? Without a rule to define facing, there is no facing. An unspoken rule is like a house rule. It is useful to know about, but it should always be identified as such. – Simon Gill Nov 28 '12 at 0:21

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