Is there a good adaptation of Call of Cthulhu's Sanity rules to the Storytelling system of the new World of Darkness (possibly replacing Morality)?
(Edited the title to make it more precise.)
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Is there a good adaptation of Call of Cthulhu's Sanity rules to the Storytelling system of the new World of Darkness (possibly replacing Morality)? (Edited the title to make it more precise.) |
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The "Forbidden Lore" system from World of Darkness: Mirrors (p.28-32) is cognate to the Sanity system; characters garner Insanity points and lose rating in their Reason score. Along the way, they acquire Mental and Social penalties and gain bonuses to Occult endeavors — including the ability to use supernatural powers without gaining the associated template. The correspondences seem fairly close. |
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To my mind, CoC Sanity rules are quite easy to use as is. For instance you can use the I think something like that may work. |
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Personally I'd have a look at Unknown Armies mechanics, which to me look more nuanced (and I believe can be retooled for different game systems, too). |
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