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Second session of DW, all players and MC are new to the system. And we're starting to get hungry, so here are a few questions about rations:

  • While making camp does each party member separately mark a ration, or is a ration-use something that provides for the whole party? (I assume it's got to be per-person, but I'm not 100% sure.)
  • If a quartermaster rolls 10+ and "reduces the number of rations required by 1" (while undertaking a perilous journey) does it just reduce their ration need, or does that benefit extend to the party. The other two roles' benefits cover the party, but this one isn't clear to me.
  • Is there any sort of provision for foraging? Or is DW a dangerous enough place that one just can't possibly find something edible?
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Make Camp

When you settle in to rest consume a ration.

Since each character settles in (or not) and thus triggers this move individually, each consumes a ration.

Quartermaster

I agree this one is ambiguous. I would say that since each person individually requires rations, the quartermaster would provide that benefit to each other traveling companion (not necessarily all PCs). On the other hand, I wouldn't argue too hard against a DM that disagreed.

Foraging

The closest thing I'm aware of to foraging are:

  • Druid's ability By Nature Sustained (they ignore ration loss)
  • Ranger's racial traits (bonuses to Perilous Journey rolls for elves, don't consume rations for Making Camp for humans)
  • Ranger's Hunt & Track skill (presumably useful for tracking quarry for food).

People in Dungeon World that aren't outdoorsy aren't very good hunter-gatherers, apparently.

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  • \$\begingroup\$ It was the Ranger's Hunt & Track that triggered the question in our session. I guess the idea that he's already got a racial trait that "provides" for his foraging makes me lean toward not using H&T on this, too. Hadn't remembered/noticed those during the session, thanks. \$\endgroup\$
    – nitsua60
    Jul 19, 2016 at 3:51
  • \$\begingroup\$ Hunt & Track's "Determine what caused the trail to end" could well be it stopped moving, and is staring at you. You may consider it an 'enemy', and it triggers a volley, or you may decide it's just a target, and give them rations. The latter falls under "Give an opportunity that fits a class’ abilities". \$\endgroup\$ Jul 19, 2016 at 3:56
  • \$\begingroup\$ Just because you don't have a move doesn't mean you're bad at it, it just means you need to do it the hard way. \$\endgroup\$
    – Erik
    Jul 19, 2016 at 5:11
  • \$\begingroup\$ Better, @SevenSidedDie? \$\endgroup\$ Jul 19, 2016 at 11:11
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    \$\begingroup\$ @Erik: that's super-helpful, thanks. (I think I read it a few weeks back, but now that I've got a context for it it makes all the sense in the world.) We're developing a saying at our table--"fiction or it didn't happen!"--which I think encapsulates a lot of what you and that post are saying =) \$\endgroup\$
    – nitsua60
    Jul 19, 2016 at 13:38

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