Take the 2-minute tour ×
Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. It's 100% free, no registration required.

I'm pondering an epic level half-elf defender whose core feature is the power Hand of Radiance.

How can I enhance Hand of Radiance to be more controllery: enabling slowing, sliding, or any other useful controller debuff?

I'm not interested in cheesing for damage, so morninglord is right out.

share|improve this question
    
Are you asking for official enhancements, or homebrew? –  GMNoob Jun 21 '11 at 15:54
    
Official, RAW, only. –  Brian Ballsun-Stanton Jun 21 '11 at 23:07
    
You say defender - are you taking HoR via being a half elf? Or are you thinking a of tanking up an invoker? –  Simon Withers Jun 22 '11 at 1:19
    
Half-elf dilettante. To be fair, the question can be broadened to tanking up an invoker... Do you know any way of turning HoR primal? –  Brian Ballsun-Stanton Jun 22 '11 at 1:26

2 Answers 2

up vote 1 down vote accepted

Clinging RadianceDDI will keep enemies from hiding. Which is about the lamest "controllery" feature I can imagine :)

Echo of LethernaDDI allows you to make your radiant attacks necrotic, but I don't see any way to take advantage of that.

Power of the MoonDDI causes your HoR to drop the targets' reflex defenses by 2

share|improve this answer
    
Mmm, add in Power of Moon and Power of Winter... –  Brian Ballsun-Stanton Jun 22 '11 at 1:56
    
@Brian Power of the Moon, I managed to miss. Power of Winter makes you HoR Cold rather than Radiant (or Nectotic) and adds damage, and since you'd mentioned not cheesing for damage, I skipped it as it's on that path. –  Simon Withers Jun 23 '11 at 0:09
    
Yeah, the only way to do something with cold is with some kind of rider. I haven't found any worth noting though. –  Brian Ballsun-Stanton Jun 23 '11 at 3:26

Total Rewrite: My previous answer was lackluster at best. Let's try again.

Third time's the charm: As you pointed out, there is a way to get the thunder keyword within RAW. The Malec-Keth Janissary paragon path that gives you 1d4 thunder damage to all of your attacks. You'll obviously need to MC swordmage to do this.

Now you can start getting creative.

  1. Mark of Storm: Adds a slide 1 to all your thunder attacks.
  2. Arcane Implement Proficiency: Choose orb.
  3. Orb Expertise: Adds 1 to all your slides with orbs.
  4. Petrified Orb...: Adds 1 to all your slides with this orb.
  5. ...of Unintended Solitude: Nice little daily power to zap an enemy out of combat for a turn.
  6. Hamanu's Terrible Roar: Adds deafen (save ends) on thunder attacks.

Now you've got a guaranteed slide 3 + deafen on all targets you hit with Hand of Radiance. If you need a little extra, toss in a Stormglass Shard for another 6 squares of sliding.

If you're looking for other ways to enhance your controller-ness, take Astral Wind as your other level 1 at-will. Then you can pick up Rushing Cleats, Gauntlets of the Ram, Ring of Ramming and Resounding Thunder to give you a Close Blast 4 that pushes 6 squares and slides 3 squares.

share|improve this answer
    
Well, to use Mark of storm most easily, I'd just MC into malek-keth Janissary. But... yeah tis a hard question. –  Brian Ballsun-Stanton Jun 21 '11 at 23:08

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.