Take the 2-minute tour ×
Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. It's 100% free, no registration required.

This is similar to this question on fire damage underwater but a little broader. How do other energy types work underwater? I'm plumbing through the underwater level of Castle Whiterock and my kineticist Psion is mowing through the opposition with energy cone/energy missile. Due to the kineticist abilities I can change the energy type between fire/cold/electricity/sonic easily so the question quickly became: "What effects does being underwater have for each energy type?"

My DM house-ruled the effects for different energies but I was wondering if either Pathfinder or D&D 3x had specific rulings for each type.

share|improve this question

1 Answer 1

up vote 13 down vote accepted

In D&D 3.5, if a character is swimming, floating, or underwater, it affects stealth, AC, attacks, damage, and movement. Being underwater also affects fire-based spells and spell-like effects (as you mentioned). There is no mention in the DMG of effects on other energy types (DMG p. 93). The other combat effects are listed in Table #3-22.

In Pathfinder, the rules for making attacks and impacting AC differ from 3.5 (see Pathfinder Core p.432). Spells with the [Fire] descriptor require a caster level check (DC 20+spell level) to cast; supernatural fire effects are ineffective unless the spell says otherwise, and the surface blocks line of effect. In addition, a creature that cannot breathe water must make a concentration check (DC15+spell level) to cast any spell underwater. "Some spells might function differently underwater, subject to GM discretion."

So, the short answer is, "no, there isn't" - at least not in the core rules.

share|improve this answer
1  
+1 That's true of Pathfinder as well, AFAIK, but I'd personally house-rule electricity effects to work differently underwater...because, well, they would. :) –  Cthos Jun 22 '11 at 14:40
3  
Adding physics to a fantasy game? Madness :) –  okeefe Jun 22 '11 at 14:51
    
Yea, we kinda half followed physics in the game. Sonic did 1.5 times damage but electricity/cold act normally. Fire didn't work at all. –  mirv120 Jun 22 '11 at 16:08

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.