I am gearing up to run a small GURPS campaign. Technologically, the game is set in the near future. I would like a book detailing weapons, medicine, transportation, etc.
It's certainly possible to extrapolate from the present, but I was hoping that a book would provide me with inspiration and address areas I hadn't yet considered.
I have been looking at supplements, but Ultra Tech looks like it is set too far in the future, and I am worried that High Tech won't go far enough. There might be light space travel in the campaign, but not much of it, so Space is probably not the ideal choice.
Are there any (4e) GURPS supplements addressing the immediate near future?