Nothing like that exists online. I'm not sure what Vincent would think of such a publication either, since moves are the heart of a playbook. Apocalypse World isn't really about charop anyway, so efficiency isn't an important value for the author or the community. Discovery and synthesis is much more important.
The current situation really isn't that bad though: there are only so many moves in the standard playbooks and it doesn't take long to internalise the knowledge of which character archetypes have which moves. If you're playing with some of the additional playbooks, that process just takes slightly longer.
Besides, you won't really know what move you want until you actually play enough to earn the improvements that let you choose moves from other playbooks. Because a game of Apocalypse World is highly unpredictable, plotting a character's advancement ahead of time à la D&D is very ill-advised.