Water is somewhat problematic. Has anyone really considered or done in depth research into the kinetics of water? For example its a given that ice bolt and slow are attacks of water elementals. But really who has really gone into explaining this? I guess this is the spooky side of role playing mechanics. The givens that arent given.
What is the cause of force, movement or acceleration? The cause of time-force is acceleration. The faster something moves the slower the perception of time is. In fallout 3 new vegas and in vampire: bloodlines when you use a "speed up time" skill. Everything moves actually in slow motion.
The fast forward motion of celerity would only be an observed, not directly experienced phenomenon. Pocket time, inverse square law. It doesnt even have to be quantum mechanics. Imagine catching a fast ball with a glove then catching a fast ball without a glove when the guy is sprinting towards the pitchers mound before he throws.
The kinetics so to speak is not nessessarily quantum or physical. You just know what hurts more and does more damage. You know its coming but you cant stop it. In chronokinesis the "faster" something moves the more it makes everything outside its degee of influence (pocket time) move slower.