Well, a dungeon master keeps throwing characters who can silence spells at me. It's a pain in the butt when trying to fight as a group, as most of my friends and I are casters. We're dealing with radius silence. Basically, the silence hits the first player. If the second player is close to that player, he is silenced. If the third player is close to the second player, he is silenced. If the fourth player is closed to the third player, he is silenced. As the enemy levels up, his silence becomes more powerful. He has a lot of casting power, and he uses fear spells, as well. So, we keep getting chains of silence and fear cast on us, which is a huge issue. Up next, we're looking at dealing with wolves or something, and we aren't strong enough to take this guy alone. Should we spread out and go in one at a time? Should we try to bait him to a tank and get him to burn some magic, then try to get the jump on him? We actually have limited time. In a couple of weeks, he's going to have the sun sphere, which is going to give him so much power. We don't want to lose the campaign because of this obstacle. Any ideas?
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For d20, there is a 1st level bard spell in the Spell Compendium called Joyful Noise which counteracts a silence spell in a 10' radius around a bard as long as he concentrates. It has no verbal component, only somatic. It doesn't dispel the silence, only protects you from it. In a recent campaign I ran, the party bard kept using this against my silence spell attacks so the wizard and cleric could keep casting spells.
Of course the downside is the other spellcasters must remain within 10' making them a great target for area effect damage spells such as fireball. And the bard must spend his effort concentrating to maintain the spell and thus cannot perform other efforts. But the effect does move with the bard.
One idea not presented thusfar, Counterspelling.
From the SRD:
You mention in the question that most of the party are spellcasters, get all of them to prepare (if applicable) Silence twice. Hopefully you can get someone to act before the enemy's initiative. First caster counterspells the enemy's silence, then the second casts silence on the enemy. Now, you tell the tank to charge. A magician (any magician) who can't cast spells is no match for a similarly leveled Fighter. Silence should not matter to sword-swingers.
Here are some ideas I didn't see others mention:
You might just talk to your DM and tell him that you think it's kinda cheesy that every single opponent you fight in this world has found the Silence spell and uses it as a first resort.
Not sure which edition you are playing and what exact spell is in play - I don't know of any "spreading" silence spell, the normal second level one just hits one place or person and those within the radius are silenced but they don't spread it.
Your general counters to a technique like this are:
From the d20SRD:
I assume this is the spell you are referring to, of which there are a few options to overcome this.
There are two simple ways you could possibly already have:
1) Resist the spell and/or pass the will save, hopefully if you are a caster this should be a decent save anyway, if not make it better. And yes, as it spreads each affected target would get their own will save
2) Use spells during the duration that don't have a verbal component. There are a few spells out there which meet this that might be useful in combat: Distract (DR314), Lantern Light (BoED), Launch Item (MoF), Hypnotic Pattern (PH, non-bard), Shadow Tentacle (LoD), Rainbow Pattern (PH, again non-bard), and Mislead (PH)
The only other real options beyond that are going to be:
3) Silent Spell Metamagic Feat (again not for bards), this uses a spell slot one higher.
4) Use a wand, these are pretty much point and shoot, no verbals required even if the original spell required it.