The "ambush in the night" is a staple of adventure fiction: Arrows fly through the night, but the heroes can't see who is shooting. I'm interested in recreating such a scenario in D&D 4e, but the rules for stealth and invisibility are notoriously complex, and I don't understand all of them just yet.
How can I recreate an "ambush in the night" scenario in D&D?
Attacks seem to cancel out any benefit gained from being hidden. If this is the case, how can I maintain a sense of danger and unseen attackers within the limits of the D&D rules? The Rules of the Hidden Club state that "Everyone knows where everyone else is, at all times, period." Does this mean it simply isn't doable without house rules because it violates a central concept of D&D combat?