I've been having some difficulty making the Arcana of my villains stand out in my 7th Sea campaigns.
Specifically, how can I better communicate which arcana the villain has, and encourage the players to interact with it (via drama dice and role playing)?
Do I just tell the players what the villain's arcana is? This seems to run into problems with Fate Witches (who have a power to view arcana), villains disguised as heroes (it sort of ruins it), and villains with the deceitful arcana (which overlaps with villains disguised as heroes).
If I don't flat out tell my players what arcana the villain has, how can I communicate the difference between a villain who happens to have a plan, and the villain with the Scheming flaw?
What I'm Looking For
I'm looking specifically for how I can let the players know what a Villain's arcana is, particularly if it's a flaw, encourage them to use it, and generally make the whole experience fun and positive.
An arcana is a mechanical aspect of the villain that can be activated by the GM (if it's positive) for a benefit to the villain, or by the player (if it's negative) to cause the villain to fail in some way appropriate to their arcana.
I ran a villain who had the Greedy arcana, and I tried doing things like littering his speech with possessive phrases (talking about what's his, what was taken from him, etc.), staging him in a mansion, including a lot of possessive thematic elements, etc. It just didn't seem to be enough to get the players engaged within the space the villain had. None of the players went "Ohhh, he's greedy! I'll spend a drama die to activate his arcana..."
How do I write scenes that emphasize the villain's arcana?
What meta-information do I provide to the players? Do I tell them the character has an arcana? A flaw? The Greedy flaw?
What kind of stuff should I pre-plan to reward the players for messing around with arcana? How do I brainstorm it?
How can roleplaying be used to enhance and communicate the arcana?
What I am NOT Looking For
Advice on how to roleplay antagonists in general.
Advice on how to create antagonists in general.
Any advice on how to roleplay or build antagonists should be framed towards getting the players to use and enjoy the villain's arcana.
I am completely fine with answers from other systems, but please use common sense: it has to solve my problem. I'm fine with splicing in rules or concepts if they're very good, but remember that I am unlikely to own any system you reference, nor am I likely to purchase them. Any answer will need to stand on its own.