Well, our enemy has like a perfect balance. The 'evil' side of the board has this crazy warrior with incredible attack speed, a tanky paladin who has almost unlimited healing power, a mage that stands on her own two feet with a pet that could knock your head off, and an archer with ice arrows and radius blasts with some special bow that makes her hit like a brick. On my team, we've got four fighters (a pirate, a soldier, a ninja, a trap maker/poisoner), and an 'off-tank' assist/caster (a bodyguard/psion).
Whenever there's a group encounter, we always skip out by the skin of our teeth just because we have more move speed. The 'off-tank' I told you about actually died because she was a half-orc and had low move speed. The enemy team has been stacking hp items, armor, and damage. Right now, we have a chance to go into a cave and meet a dragon for a special item and some exp. We're thinking we'll take at least 5 levels, which is going to give our bodyguard a chance to catch up. I'm thinking about going the way of the casters, as a ninja, who's already part way there. The other party is going to be farming the town because they've bought a house, and they need to spend out the bounty from their recent raid on a nest of necromancers in the northern woods (part of an ongoing investigation they're consulting with authorities in their city for).
What do you think we should all do with our levels? I can tell you a little about us: we're nearing epic levels, one of us is starting to get good at making armor, and another is a map maker. I've been trying to keep my spot and search high. The poisoner is using a blow gun as a weapon, and he's pretty good at trap making. Again, we lose every encounter. I think one of the main issues is that we're in an outlying camp, and we just don't have the accessibility to vendors the other team has. They can just buy all kinds of sweet gear because they live in the city, but we're not allowed in the city.
We also have this huge problem with organization. Sometimes it just feels like we have a great chance of picking one of them off. For example, sometimes their idiot ranger comes out 'scouting', and sometimes their warrior with incredible attack speed just goes off farming alone. I think: "Let's go kill this guy," and I can't get the team to come along. They want to stay together because of the 'don't separate from the party' rule, but separating from the party has given the other team a lot of bonus experience. We have a lot of scrying in our little outlet, and we can tell when they're on the move. I can see how attacking the warrior or the ranger might give us problems--they have high move speed, too. I think it's worth trying to backdoor an enemy, but it's just not going to happen. So, what are some good group-fighting ideas?