Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. Join them; it only takes a minute:

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

I just found some Swiftpad boots as treasure in the 4e game I play in.

Power (Daily): Move Action. You jump a number of squares equal to your Strength modifier.

The power doesn't define whether the jump is horizontal only or can also be used in a vertical jump.

share|improve this question
Note the wording -- "equal to your strength modifier". Want to jump a shorter distance? Too bad! – Snowbody Aug 29 '11 at 21:01
up vote 8 down vote accepted

If it doesn't say, then it works for any jump. Magic!

share|improve this answer
A wizard did it. – adamjford Aug 21 '11 at 1:58
Something else of note: this means you can jump diagonally in the air as well. So if the OP's secret ambition is to leap tall buildings in a single bound, all he really needs is these boots and about a 30 STR. – jprete Aug 21 '11 at 16:24
Being trained in Acrobatics might help for the landing... – okeefe Aug 22 '11 at 2:36
I would concur with the "works for any jump" answer. As the DM, I would definitely force an Acrobatics check on the landing if the jump was vertical, regardless of whether they were jumping to a higher ledge or if they were just going straight up and straight down. Failed Acrobatics check = standard damage from falling (especially if the jump would take them up higher than the ledge's height). The power's description says nothing about a safe landing, after all. – TechParadox Aug 23 '11 at 17:54

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.