One of the things that I love about the FATE system is how flexible it is; even given the less than crunchy nature of the system, you have options galore. That's given one of my players analysis paralysis: in combat, she can't really function all that effectively and it's not satisfying to her coming from a very limited gaming background and all of that being DnD 4e where her options are laid out before her.
I'm looking for ways to give a player more structured options during play; sort of a cheat-sheet or combat strategy-guide for the narrative paradigm FATE inhabits. Narrative ideas for storytelling combat are good, but some sort of cheat sheet of structured fight options would go very far in helping her to get her mind around the combat concepts and options.
Any ideas on how I might be able to help her rectify this? She's playing a Red Court Infected in my Dresden Files game.
I took Mxyzplk's suggestion below, and created the Action Cards for the combat options that she had, and it worked perfectly!
If anyone else wants to do this for their FATE game, I've made the Word Templates available, with instructions included.