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I'm a new DM trying to figure out some good ways to keep track of status effects and the like (I often forget and then I'm faced with the dilemma: retcon and annoy everybody, or go with it even though it's unfair)

It seems to me that some status effects are universal -- that is, they affect a PC's relationship with everything else on the battlefield no matter what -- and other status effects are specific to certain combatants -- they only affect a PC's relationship with specific mobs.

These are the ones that are with respect to everybody

  • Blinded
  • Bloodied
  • Dazed
  • Deafened
  • Dying
  • Grabbed
  • Helpless
  • Immobilized
  • Insubstantial
  • Prone
  • Resist
  • Restrained
  • Running
  • Shielded (e.g. swordmage's aegis)
  • Slowed
  • Stunned
  • Surprised
  • Unconscious
  • Vulnerable
  • Using Total Defense

These are with respect to certain combatants:

  • Charging
  • Combat Advantage
  • Concealment
  • Cover
  • Cursed (Warlock)
  • Grabbing
  • Hidden
  • Invisible
  • Long Range
  • Marked
  • Quarry (Ranger)
  • Weakened

Is this right? Did I miss anything?

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I'm not sure what you're getting at here - what's the purpose of this list? I'm confused by blinded (a condition), resistance (a property) and Using Total Defense (a standard action) all in the same list. –  dpatchery Sep 12 '11 at 15:36
1  
I'll add "grabbing" to the biased ones. –  Erik Burigo Sep 12 '11 at 15:40
    
The purpose is that when I'm keeping track of conditions, properties, and status effects of PCs, NPCs, and mobs, which ones can I just tick off a box for/use a status marker token, and which ones do I have to record extra information such as "...related to such-and-such mob". –  Snowbody Sep 12 '11 at 16:01
    
You missed ongoing damage. There are also auras which aren't technically status effects, but are easy to forget. –  valadil Sep 12 '11 at 17:16
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You also left out flying or hovering for everybody effects. Also, under 'marked' there should be cursed, and quarry if you want to get that detailed. –  GMNoob Sep 12 '11 at 20:00

1 Answer 1

up vote 3 down vote accepted

A common way this is managed is a chit or counter attached to the mini(s).

If you are using a white/chalkboard or paper, just writing an abbreviation next to the individual in question may work as well.

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Yes, but I've noticed that for some effects, a chit or counter attached to the mini is not sufficient, because it doesn't specify which other entities the effect is relative to. –  Snowbody Sep 12 '11 at 18:13
2  
The trick here is colors. You will have a max of 6 PCs so you can just use 6 colors. If a mob is hidden from the green player. Put a green obscured marker on the mob, etc. –  GMNoob Sep 12 '11 at 19:59
    
@GMnoob, that's brilliant! –  Snowbody Sep 12 '11 at 21:22

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