I DM for a group of very busy people, for whom the commitment of several hours a week is a real sacrifice: that’s a sizeable chunk of their free time for the week that I’m asking for. ...
There are some play-styles of D&D in which the spectre of player-character death is considered a feature of the game rather than a bug. For my own reasons (which aren't the point of the question), ...
I have some "badass" players in my group who do not fear death, 4 out of 6 to be precise, which causes problems for the rest players as they feel they are always getting dragged into trouble, trying ...
Undead used to be scary things: dead, rotting bodies seeking to devour all life, outnumbering their foes, and replacing their fallen with slain enemies. But nowadays players see them and think ...
I am running a campaign in 4e, in which everyone is very very new, including myself. I have played a bit, but this is my first time DMing. I have a Warlord PC who does not work with my overarching ...
Character death can be extremely disruptive to an ongoing RPG, particularly in a game where character agendas are the driving force behind the plot. However, for a good story with a sense of conflict ...
Reading this Question, the accepted advice for killing a player is to talk to them first. My campaign is run in a Game of Thrones style setting, the good and honorable die doing what is right, ...
I'm currently running an exalted 2e campaign, and the party (three solars and one lunar) got beaten horribly by a single infernal who wasn't much more powerful than any single one of the PCs. This ...
Recent encounters with hard to hurt opponents have left the party pretty beat up. The player is now seemingly scared by similar encounters and prefers fleeing. I'm GMing a solo game of Pathfinder for ...
Here it was suggested more than once that running away from a too dangerous encounter should add as much experience points as defeating it. This struck me as really odd and made me wonder what exactly ...
It is practically an old adage that D&D parties will never let a fight end in a loss (short of a TPK.) And that the game mechanics (especially later editions) encourage this thinking. But ...
I have been DMing a custom campaign, and the players are starting to complain that I am being to "god like" and throwing "to powerful encounters" at them. The group is level 2's and 3's, and I have ...
I'm a new DM with new players working through the Lost Mines of Phandelver. The players were able to level up to 2 without too much trouble, but after a (too-brief) sojourn in Phandalin they decided ...
Concept (spoilers in first and third links) I'm interested in creating something along the lines of the Dahaka from the Prince of Persia: Warrior Within game. In summary, it's invincible throughout ...
Short form: can my character decide to use his turn for a spell instead of a weapon attack after initiative has been rolled for the round? A fight with some Bullywogs (which kept spawning new waves ...