So one of my player is a clever guy. At night when the others are putting the camp together he digs a hole big enough for himself (between 3-4 feet deep) and ask someone to cover his body with dirt ...
Role playing is an excellent hobby to train your problem solving skills. You learn to look at situations from different view points (i.e. the characters) and you have various skills and resources at ...
Rule Zero: All other rules can be changed by the GM. I appreciate that there is a massive amount of work that goes into be a GM and the last thing that any GM wants or deserves is to have his ...
So I got a group of friends in high school and were all nerds but with no way to play together. Not all of us had a computer or console. We found someone who claims to have a lot of experience as a ...
While playing a game with a previous group, in the middle of a combat, I had an enemy caster hidden from general combat, but still casting different spells like heal and other non-damage spells to ...
How do I get regular people, non-gamers, into playing D&D? Anybody have any useful ideas?
In our group (specifically Pathfinder), we have a player who's playing a master summoner (a very squishy class), and doesn't understand that his character can't solve every problem like the rest, ...
Can a DM take your equipment away or affect your player character directly? This sounds a bit impossible for a story teller to do. I don't personally believe that the DM should be seen as a god in the ...
For a D&D (4e, primarily) game what about player-character death should be included in a group's social contract? What are some options for best reaching consensus about the possibility of death ...
I first encountered this term a couple of months ago. A site search here found it tied into the gaming social contract here. Now that I've found it over here, I'd really like to know. What exactly is ...
Some gaming groups actually do a formal social contract, wherein they explicitly set some of the expectations and rules for the gaming group. What items should a group considering doing a social ...
I'm about to start a campaign that takes place on a pirate ship. Low magic fantasy setting, loosely based on the Caribbean in the 1600s. Much of the action is going to be centered around various ...
What policies should be made at the start of a campaign, to define the desired game experience and avoid bad feelings later?
My group and I work on the assumption that a game system's default assumptions are its manifesto, and that by choosing a system we are choosing to let its assumptions stand except where we institute ...
EDIT: Thanks for your very useful answers, everyone! I was typing the original post in haste, and left out a few vital details: PvP is okay in our campaign, as long as it is reasonable and in ...
So one of my players dropped this bomb on me during the discussion stages for a campaign we're going to start soon - he wants his character to be a Pokemaster. Reading through the class though, it ...