Pertaining to the 13th Age RPG system. A d20 system developed by Pelgrane Press.

learn more… | top users | synonyms

8
votes
1answer
133 views

Can I take the same Daily Spell twice?

13th Age uses a 4-E'ish system of Daily, Encounter, Rechargable, and At-Will powers for it's abilities. However, Spells are treated a little oddly compared to, say, Class Talents in that, well, a ...
6
votes
2answers
104 views

How does Jacking Spells with unusual descriptors tied to Class Features work?

The Bard Talent Jack of Spells allows the bard to poach a spell from another spell casting class. Several Wizard Spells have the descriptor "Cyclic"; these spells are usable at will so long as the ...
7
votes
4answers
279 views

How can my co-GM and I improvise together when running a game?

Here's the background - one of the players have to leave town for an exchange programmee lasting 6 months, but I have already filled his slot with another player. We are thinking of ways to include ...
1
vote
1answer
98 views

How do I keep track of invisible/hidden targets

The upcoming fight which I am designing takes place in the sewers, with many twists and bends. 13th Age does not use a battle grid or count squares per se, but keep track of the distance combatants ...
10
votes
5answers
638 views

How do you have interesting events happen after a success?

I know how to make failures interesting. Though recently I have a hard time making the events following a successful roll interesting. For instance, the party is exploring a tomb, where a trap is ...
12
votes
3answers
527 views

When adapting a setting to 13th Age, how to decide what is an Icon?

Like every body that ever read a good book and plays RPG you will want to make it into your next campaign setting. I am no different than most people. I'm aiming to adapt the setting of S. Erikson's ...
6
votes
2answers
195 views

Anything known about the Green or the White?

I am new to 13th age and I was interested in a bit of lore in the "default" setting. In the description of The Elven Queen and The Three there is only a passing mention of the imprisonment of The ...
5
votes
1answer
337 views

Just how rigid are flexible attacks in 13th Age?

One of the innovations of 13th Age are flexible attacks. Here're the relevant rules: When you decide to make a flexible attack, you choose your target first, make your attack roll, and then use ...
11
votes
2answers
358 views

How do I encourage players to use Fate Points for declarations?

I have hacked Fate Points into my 13th Age game and I notice two things that are happening - the players hoard them, and often use them for the re-roll effect instead for declarations. (Irrelevant ...
4
votes
8answers
511 views

How viable is a Molotov Cocktail in a fantasy game? [closed]

A player in my game wishes to create a Molotov Cocktail - arguably, some alcohol in a bottle, with a piece of oiled cloth as fuse. Is that viable in a fantasy game, assuming technology of say the ...
3
votes
2answers
199 views

Recommend me an investigative adventure set in the wilderness

For my next session in my campaign, I plan to have the party to track the villain from point A to point B, while following a trail of "breadcrumbs", clues left behind by the villain. Perhaps at each ...
13
votes
6answers
470 views

How can I judge if combat in a dungeon room attracts attention?

A question that usually props up at my table is "If we start a fight in this room, will we attract any attention?" I guess usually this refers to the noise and din of combat. So, say the party is ...
12
votes
5answers
774 views

In a high magic setting, how should I introduce “unnatural” magic?

I am going to run a game of 13th Age, which is pretty high magic - the industry of the world is primarily enhanced by ritual magic (wind elemental bind to sailing ships, rituals ensuring good weather ...
5
votes
2answers
198 views

Is it an automatic crit if I hit with an extended threat range?

In 13th Age, like most D20 variants, you can have items or abilities that improve your crit range. However, in 13th Age, a natural 20 is a automatic crit hit (if I am not mistaken, you do not need to ...
4
votes
1answer
486 views

What are the advantages and disadvantages of dual wielding in 13th Age?

Our normal 4e encounters group is running a 13th Age playtest session, and I'm creating a Level 1 fighter character based on Adam Jensen from Deus Ex: Human Revolution. I'm skimming the rules and the ...