Pertaining to the 13th Age RPG system. A d20 system developed by Pelgrane Press.

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8
votes
3answers
129 views

Why is it more difficult to hit AC than other defences in 13th Age?

From looking at the monster stats in the 13 Age rule book, it seems that most of the time AC is higher than the higher of PD and MD. In D&D 4e, this was balanced by the fact that weapons had ...
7
votes
1answer
113 views

How can I help my player make a 'Gnome with Wings' character concept work?

My wife came up with a cool "Gnome with wings" character concept for our 13th Age game. She is very much a "hippie story gamer" and I wouldn't expect her to abuse it for power gaming, so I'm inclined ...
5
votes
1answer
109 views

How many spells per day does a wizard/necromancer multiclass get?

I'm looking for a clarification in spells known per full heal-up. I'm looking at a 1st level wizard/necromancer multiclass as an example. A first level multiclass wizard gets 4 1st level spells per ...
8
votes
1answer
183 views

Can I take the same Daily Spell twice?

13th Age uses a 4-E'ish system of Daily, Encounter, Rechargable, and At-Will powers for it's abilities. However, Spells are treated a little oddly compared to, say, Class Talents in that, well, a ...
6
votes
2answers
117 views

How does Jacking Spells with unusual descriptors tied to Class Features work?

The Bard Talent Jack of Spells allows the bard to poach a spell from another spell casting class. Several Wizard Spells have the descriptor "Cyclic"; these spells are usable at will so long as the ...
7
votes
4answers
295 views

How can my co-GM and I improvise together when running a game?

Here's the background - one of the players have to leave town for an exchange programmee lasting 6 months, but I have already filled his slot with another player. We are thinking of ways to include ...
1
vote
1answer
101 views

How do I keep track of invisible/hidden targets

The upcoming fight which I am designing takes place in the sewers, with many twists and bends. 13th Age does not use a battle grid or count squares per se, but keep track of the distance combatants ...
10
votes
5answers
647 views

How do you have interesting events happen after a success?

I know how to make failures interesting. Though recently I have a hard time making the events following a successful roll interesting. For instance, the party is exploring a tomb, where a trap is ...
12
votes
3answers
574 views

When adapting a setting to 13th Age, how to decide what is an Icon?

Like every body that ever read a good book and plays RPG you will want to make it into your next campaign setting. I am no different than most people. I'm aiming to adapt the setting of S. Erikson's ...
6
votes
2answers
236 views

Anything known about the Green or the White?

I am new to 13th age and I was interested in a bit of lore in the "default" setting. In the description of The Elven Queen and The Three there is only a passing mention of the imprisonment of The ...
5
votes
1answer
390 views

Just how rigid are flexible attacks in 13th Age?

One of the innovations of 13th Age are flexible attacks. Here're the relevant rules: When you decide to make a flexible attack, you choose your target first, make your attack roll, and then use ...
11
votes
2answers
394 views

How do I encourage players to use Fate Points for declarations?

I have hacked Fate Points into my 13th Age game and I notice two things that are happening - the players hoard them, and often use them for the re-roll effect instead for declarations. (Irrelevant ...
4
votes
8answers
570 views

How viable is a Molotov Cocktail in a fantasy game? [closed]

A player in my game wishes to create a Molotov Cocktail - arguably, some alcohol in a bottle, with a piece of oiled cloth as fuse. Is that viable in a fantasy game, assuming technology of say the ...
3
votes
2answers
212 views

Recommend me an investigative adventure set in the wilderness

For my next session in my campaign, I plan to have the party to track the villain from point A to point B, while following a trail of "breadcrumbs", clues left behind by the villain. Perhaps at each ...
15
votes
6answers
490 views

How can I judge if combat in a dungeon room attracts attention?

A question that usually props up at my table is "If we start a fight in this room, will we attract any attention?" I guess usually this refers to the noise and din of combat. So, say the party is ...
12
votes
5answers
809 views

In a high magic setting, how should I introduce “unnatural” magic?

I am going to run a game of 13th Age, which is pretty high magic - the industry of the world is primarily enhanced by ritual magic (wind elemental bind to sailing ships, rituals ensuring good weather ...
5
votes
2answers
219 views

Is it an automatic crit if I hit with an extended threat range?

In 13th Age, like most D20 variants, you can have items or abilities that improve your crit range. However, in 13th Age, a natural 20 is a automatic crit hit (if I am not mistaken, you do not need to ...
4
votes
1answer
545 views

What are the advantages and disadvantages of dual wielding in 13th Age?

Our normal 4e encounters group is running a 13th Age playtest session, and I'm creating a Level 1 fighter character based on Adam Jensen from Deus Ex: Human Revolution. I'm skimming the rules and the ...