Pertaining to the 13th Age RPG system. A d20 system developed by Pelgrane Press.

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3
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1answer
177 views

How can I apply the abstract range system used by 13th Age in my D&D 5e game to reduce reliance on diagrams and drawn maps?

I have been reading through some of the 13th Age rules on combat and I was particularly interested in the way that system handles combat range. While I am loving D&D 5e, tracking distance and ...
2
votes
1answer
54 views

In 13th Age, how many attacks of opportunity can a character make in one round?

I've been reading the core rulebook -and loving it-, and planning to run a game soon, and I'm guessing that if there's no mention of more than one attack of opportunity anywhere, it's because a player ...
5
votes
1answer
253 views

In 13th Age, are the Bard and Sorcerer spontaneous casters?

In 13th Age, casters know all the spells of their class, and have a number of slots determined by level. They can swap their spells every day or after every Full Heal-up. But they need to place that ...
11
votes
1answer
241 views

Is there a compilation/timeline of the default 13th Age setting history?

I would like to run a game of 13th Age after working with my players through a worldbuilding session of Microscope. In order to have some prompts and framework for us to build on (or replace), I ...
6
votes
2answers
126 views

How does flight work in 13th age?

I have been looking through the rules and online for what flight does when used in combat, and can't seem the find the answer. I'm getting the impression that it is more meant to be descriptive than ...
4
votes
4answers
256 views

How do I protect my squishy friends from ranged attackers?

I'm playing in a 13th Age campaign as a tank. She's a Fighter built to deal moderate damage, but have lots of hit points and good PD/AC. I have the ability that gives enemies −4 to disengage, and I ...
2
votes
1answer
63 views

How does the Submergence Die work in the Eyes of the Stone Thief?

Specifically, the book says it starts at 0 and increments each time an event from the list happens, one such event being "the adventurers enter a new level of the dungeon." Does the very first level ...
6
votes
1answer
117 views

Does a Magic Weapon's damage bonus apply to Miss Damage?

In 13th age, most effects that add damage to an attack specify that they either add damage on a successful attack: Building Frenzy (Barbarian) One battle per day, as a free action after you have ...
2
votes
1answer
82 views

Can an enemy spend a standard action to end multiple instances of Death's Gauntlet?

Death's Gauntlet, the necromacer 1st level at will spell (p.85) offers ongoing damage with a curious special: Instead of taking the ongoing damage at the end of its turn, the target can use its ...
8
votes
1answer
239 views

What's the benefit of a Druid (or a Warrior Druid in particular) having a shield?

A Druid (from 13 True Ways, page 38) gets +0 base AC and a -2 attack penalty for having a shield, going by the 13th age PDFs. There's an asterisk note that says: * Warrior druid talent choices ...
2
votes
1answer
515 views

How to implement Incremental Advancement in D&D 5th edition

I'm starting off a new 5th edition campaign, which will hopefully hopefully be running long term. We've played some 13th age and one of the things the players really enjoyed was the Incremental ...
8
votes
3answers
248 views

Why is it more difficult to hit AC than other defences in 13th Age?

From looking at the monster stats in the 13 Age rule book, it seems that most of the time AC is higher than the higher of PD and MD. In D&D 4e, this was balanced by the fact that weapons had ...
7
votes
1answer
161 views

How can I help my player make a 'Gnome with Wings' character concept work?

My wife came up with a cool "Gnome with wings" character concept for our 13th Age game. She is very much a "hippie story gamer" and I wouldn't expect her to abuse it for power gaming, so I'm inclined ...
6
votes
1answer
265 views

How many spells per day does a wizard/necromancer multiclass get?

I'm looking for a clarification in spells known per full heal-up. I'm looking at a 1st level wizard/necromancer multiclass as an example. A first level multiclass wizard gets 4 1st level spells per ...
9
votes
1answer
351 views

Can I take the same Daily Spell twice?

13th Age uses a 4-E'ish system of Daily, Encounter, Rechargable, and At-Will powers for it's abilities. However, Spells are treated a little oddly compared to, say, Class Talents in that, well, a ...
6
votes
2answers
193 views

How does Jacking Spells with unusual descriptors tied to Class Features work?

The Bard Talent Jack of Spells allows the bard to poach a spell from another spell casting class. Several Wizard Spells have the descriptor "Cyclic"; these spells are usable at will so long as the ...
7
votes
4answers
361 views

How can my co-GM and I improvise together when running a game?

Here's the background - one of the players have to leave town for an exchange programmee lasting 6 months, but I have already filled his slot with another player. We are thinking of ways to include ...
1
vote
1answer
113 views

How do I keep track of invisible/hidden targets

The upcoming fight which I am designing takes place in the sewers, with many twists and bends. 13th Age does not use a battle grid or count squares per se, but keep track of the distance combatants ...
10
votes
5answers
689 views

How do you have interesting events happen after a success?

I know how to make failures interesting. Though recently I have a hard time making the events following a successful roll interesting. For instance, the party is exploring a tomb, where a trap is ...
12
votes
3answers
829 views

When adapting a setting to 13th Age, how to decide what is an Icon?

Like every body that ever read a good book and plays RPG you will want to make it into your next campaign setting. I am no different than most people. I'm aiming to adapt the setting of S. Erikson's ...
6
votes
2answers
446 views

Anything known about the Green or the White?

I am new to 13th age and I was interested in a bit of lore in the "default" setting. In the description of The Elven Queen and The Three there is only a passing mention of the imprisonment of The ...
6
votes
2answers
622 views

Just how rigid are flexible attacks in 13th Age?

One of the innovations of 13th Age are flexible attacks. Here're the relevant rules: When you decide to make a flexible attack, you choose your target first, make your attack roll, and then use ...
12
votes
2answers
524 views

How do I encourage players to use Fate Points for declarations?

I have hacked Fate Points into my 13th Age game and I notice two things that are happening - the players hoard them, and often use them for the re-roll effect instead for declarations. (Irrelevant ...
4
votes
8answers
742 views

How viable is a Molotov Cocktail in a fantasy game? [closed]

A player in my game wishes to create a Molotov Cocktail - arguably, some alcohol in a bottle, with a piece of oiled cloth as fuse. Is that viable in a fantasy game, assuming technology of say the ...
3
votes
2answers
252 views

Recommend me an investigative adventure set in the wilderness

For my next session in my campaign, I plan to have the party to track the villain from point A to point B, while following a trail of "breadcrumbs", clues left behind by the villain. Perhaps at each ...
15
votes
6answers
531 views

How can I judge if combat in a dungeon room attracts attention?

A question that usually props up at my table is "If we start a fight in this room, will we attract any attention?" I guess usually this refers to the noise and din of combat. So, say the party is ...
12
votes
5answers
930 views

In a high magic setting, how should I introduce “unnatural” magic?

I am going to run a game of 13th Age, which is pretty high magic - the industry of the world is primarily enhanced by ritual magic (wind elemental bind to sailing ships, rituals ensuring good weather ...
5
votes
2answers
311 views

Is it an automatic crit if I hit with an extended threat range?

In 13th Age, like most D20 variants, you can have items or abilities that improve your crit range. However, in 13th Age, a natural 20 is a automatic crit hit (if I am not mistaken, you do not need to ...
4
votes
1answer
826 views

What are the advantages and disadvantages of dual wielding in 13th Age?

Our normal 4e encounters group is running a 13th Age playtest session, and I'm creating a Level 1 fighter character based on Adam Jensen from Deus Ex: Human Revolution. I'm skimming the rules and the ...