Undead used to be scary things: dead, rotting bodies seeking to devour all life, outnumbering their foes, and replacing their fallen with slain enemies. But nowadays players see them and think ...
When my players are in combat, they mostly spend a moment figuring out what the most effective target is for each of them, and how to attack it, and then everyone rolls until combat is over. They ...
In my campaign, my players each have several different characters at the home base. Every session, they pick which one they want to play. However, some players always use the same one and so have more ...