Apocalypse World is a storytelling game by Lumpley Games that tells the story of a world in the aftermath of some unknown event- something that destroyed the golden age and left man in a place of blood, sex, and violence. *This is what we’ve got, yes. What are you going to make of it?*

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Are Hit Points in Dungeon World just a nod to D&D?

I'm making a hack of Dungeon World/Apocalypse World- its fantasy based, but very dark fantasy. I was tending towards using the Harm Clock, or something as in your face deadly, but wondered if the Hit ...
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2answers
53 views

Character advancement across Playbooks

My character was a Hardholder, and once his position was threatened, managed to survive a coup, then took to the badlands, leaving his holding behind. He became a Gunlugger, wandering the wastes as a ...
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2answers
115 views

Collection of custom Apocalypse World moves, with feedback?

For the Hardholder in my Apocalypse World game, I thought of a custom move and would now like to share it and in particular get feedback on it. Also, I'd like to see if somebody else has thought of ...
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1answer
131 views

Stats for character in Apocalypse World

I can't find anywhere how you generate the stats for the characters in Apocalypse World. Is it even part of the rules or can you just write whatever you want. If so, why would I put -2 in something ...
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3answers
488 views

GMs and MCs, When do you say, 'No,' to your players?

The player that introduced me to DW/AW seems to feel that it's not in the spirit of the rules to tell the players 'no'. I feel that is too extreme, so I want to know, MCs/DMs, do you say 'no' to your ...
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1answer
130 views

Can a gang die? If so, how?

I was reading through the Harms & Healing chapter and I started to wonder exactly how it works for gangs. The rules as written are crystal clear, but how do we handle the unmentioned specifics? ...
6
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2answers
187 views

How does tremulus handle the Unknown?

In tremulus, a "storytelling game of lovecraftian horror", there exists the concept of framework, a slightly formalized way of describing key points of a scenario. One of the elements of the framework ...
12
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1answer
509 views

What's the purpose of Sex?

So, I'm hacking Apocalypse World, and have perused other hacks, and see that there's no analog in other hacks to the specials for the classes, i.e. the effects of sex, or they're just there. So ...
8
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1answer
279 views

Is Apocalypse World suitable for long-term campaign?

I've tried many indie RPGs. They are very nice games, but I'm looking for something to develop a long-term campaign. Is Apocalypse World suitable for it? Or is it good just for an adventure?
8
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1answer
98 views

Hx with a PC deliberately taking harm from another PC in Apocalypse World

The Harm section of the book says the following about a player character (PC) taking harm from another character: When you inflict harm on another player’s character, the other character gets ...
10
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1answer
137 views

How often should players be advancing?

My players are advancing at a rate of about once every one to two sessions. Is this normal, or am I being too nice with more often than not highlighting their major stat?
10
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1answer
225 views

How do I handle difficulty in Apocalypse World?

How do I design a peripheral move that essentially says "This regular move is more difficult under this situation"? My normal instincts say to apply a -2 modifier to the roll or something, but that ...
10
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2answers
219 views

Is there a list of all player moves in Apocalypse World?

I find myself reading multiple playbooks to see if there are any particular moves from other playbooks that fit my own character. This strikes me as crushingly inefficient. Is there a list of all ...
12
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4answers
347 views

What should I look out for during my first game of Apocalypse World?

I am coming close to playing my first ever game of Apocalypse world. This will mark my first post-apocalypse based RP, and will see me trying to transition from a combat heavy D&D 4e background ...
11
votes
2answers
831 views

What's a good way to design and layout an Apocalypse World playbook?

Pretty much ^ that. I'm writing an AW playbook, and I would not like to start from scratch with regards to the layout and suchlike. Does anyone have any tips/tricks/recommendations?
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290 views

Explain How History Works in Apocalypse World

History, or Hx, remains a little perplexing to me. Can you explain how it works, both mechanically and fictionally, in a way that makes sense? I am especially hung up on integrating History changes ...