Apocalypse World is a storytelling game by Lumpley Games that tells the story of a world in the aftermath of some unknown event- something that destroyed the golden age and left man in a place of blood, sex, and violence. *This is what we’ve got, yes. What are you going to make of it?*
In various comments on this site, DW was mentioned as [Dungeon world/Apocalypse World] is really more required reading for any designer today working on innovation in mechanics Having read the ...
Pretty much ^ that. I'm writing an AW playbook, and I would not like to start from scratch with regards to the layout and suchlike. Does anyone have any tips/tricks/recommendations?
While the AW rules state that the game can be run with "3 or more players, including you [the MC]" I am curious if anyone has run an AW campaign with just two players and an MC. I ran a game with two ...
In tremulus, a "storytelling game of lovecraftian horror", there exists the concept of framework, a slightly formalized way of describing key points of a scenario. One of the elements of the framework ...