Apocalypse World is a storytelling game by Lumpley Games that tells the story of a world in the aftermath of some unknown event- something that destroyed the golden age and left man in a place of blood, sex, and violence. *This is what we’ve got, yes. What are you going to make of it?*

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What are the major innovations in Dungeon World compared to D&D 3.5/Pf/4e?

In various comments on this site, DW was mentioned as [Dungeon world/Apocalypse World] is really more required reading for any designer today working on innovation in mechanics Having read the ...
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GMs and MCs, When do you say, 'No,' to your players?

The player that introduced me to DW/AW seems to feel that it's not in the spirit of the rules to tell the players 'no'. I feel that is too extreme, so I want to know, MCs/DMs, do you say 'no' to your ...
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How to handle a fair contest between PCs in Apocalypse World?

Assuming that (for whatever reason) two PCs decided to settle their disputes by means of a fair contest it seems like it would be difficult to determine which character had the 'initiative' to take ...
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What's a good way to design and layout an Apocalypse World playbook?

Pretty much ^ that. I'm writing an AW playbook, and I would not like to start from scratch with regards to the layout and suchlike. Does anyone have any tips/tricks/recommendations?
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Does an Apocalypse World Campaign Really Work with Just 2 Players and an MC?

While the AW rules state that the game can be run with "3 or more players, including you [the MC]" I am curious if anyone has run an AW campaign with just two players and an MC. I ran a game with two ...
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Keeping +forward and its reason present

When I MC Apocalypse World, I often have the problem that +forward gets lost in the events. While bonuses do dice rolls are generally not the most interesting thing in this game, they are often tied ...
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How does tremulus handle the Unknown?

In tremulus, a "storytelling game of lovecraftian horror", there exists the concept of framework, a slightly formalized way of describing key points of a scenario. One of the elements of the framework ...