Apocalypse World is a storytelling game by Lumpley Games that tells the story of a world in the aftermath of some unknown event- something that destroyed the golden age and left man in a place of blood, sex, and violence. *This is what we’ve got, yes. What are you going to make of it?*
In various comments on this site, DW was mentioned as [Dungeon world/Apocalypse World] is really more required reading for any designer today working on innovation in mechanics Having read the ...
The player that introduced me to DW/AW seems to feel that it's not in the spirit of the rules to tell the players 'no'. I feel that is too extreme, so I want to know, MCs/DMs, do you say 'no' to your ...
Assuming that (for whatever reason) two PCs decided to settle their disputes by means of a fair contest it seems like it would be difficult to determine which character had the 'initiative' to take ...
Pretty much ^ that. I'm writing an AW playbook, and I would not like to start from scratch with regards to the layout and suchlike. Does anyone have any tips/tricks/recommendations?
While the AW rules state that the game can be run with "3 or more players, including you [the MC]" I am curious if anyone has run an AW campaign with just two players and an MC. I ran a game with two ...
When I MC Apocalypse World, I often have the problem that +forward gets lost in the events. While bonuses do dice rolls are generally not the most interesting thing in this game, they are often tied ...
In tremulus, a "storytelling game of lovecraftian horror", there exists the concept of framework, a slightly formalized way of describing key points of a scenario. One of the elements of the framework ...